Cytoplast Manipulator (Dissension #23)

Zytoplast-Manipulator {2}{U}{U}

Kreatur — Mensch, Zauberer, Mutant

Pfropfen 2 (Diese Kreatur kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.)

{U}, {T}: Übernimm die Kontrolle über eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, solange der Zytoplast-Manipulator im Spiel bleibt.

0/0

Watermark: Simic

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zytoplast-Manipulator:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped. (2006-05-01)
  • If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control. (2006-05-01)