Elspeth, Knight-Errant (Duel Decks: Elspeth vs. Tezzeret #1)

Elspeth, chevalière errante {2}{W}{W}

Planeswalker : Elspeth

+1 : Mettez sur le champ de bataille un jeton de créature 1/1 blanche Soldat.

+1 : La créature ciblée gagne +3/+3 et acquiert le vol jusqu'à la fin du tour.

-8 : Vous gagnez un emblème avec « Les artefacts, les créatures, les enchantements et les terrains que vous contrôlez sont indestructibles. »

Loyalty: 4

Illustrated by Igor Kieryluk

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Elspeth, chevalière errante:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability. (2011-01-01)
  • Lethal damage and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s a creature whose toughness is 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal. (2013-07-01)