Filo ancestral {1}{W}
Artefacto — Equipo
Cuando el Filo ancestral entre al campo de batalla, crea una ficha de criatura Soldado blanca 1/1 y luego anéxale el Filo ancestral.
La criatura equipada obtiene +1/+1.
Equipar {1}. ({1}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
Illustrated by Scott Murphy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Filo ancestral:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Soldier's power and toughness may change this, but Ancestral Blade will be attached to the Soldier before the game checks to see if it has toughness 0 or less. For example, if Illness in the Ranks ("Creature tokens get -1/-1") is on the battlefield, the Soldier will enter as a 0/0 creature, but then Ancestral Blade will make it a 1/1 and the token will survive. (2020-11-10)
- No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it. (2020-11-10)
- If the triggered ability causes two Soldiers to be created (due to an effect such as that of Doubling Season), Ancestral Blade becomes attached to one of them. (2020-11-10)