Ahnenklinge {1}{W}

Artefakt — Ausrüstung

Wenn die Ahnenklinge ins Spiel kommt, erzeuge einen 1/1 weißen Soldat-Kreaturenspielstein und lege die Ahnenklinge dann an ihn an.

Die ausgerüstete Kreatur erhält +1/+1.

Ausrüsten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)

Illustrated by Scott Murphy

Notes and Rules Information for Ahnenklinge:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Soldier's power and toughness may change this, but Ancestral Blade will be attached to the Soldier before the game checks to see if it has toughness 0 or less. For example, if Illness in the Ranks (“Creature tokens get -1/-1”) is on the battlefield, the Soldier will enter as a 0/0 creature, but then Ancestral Blade will make it a 1/1 and the token will survive. (2020-11-10)
  • No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it. (2020-11-10)
  • If the triggered ability causes two Soldiers to be created (due to an effect such as that of Doubling Season), Ancestral Blade becomes attached to one of them. (2020-11-10)