
Temur Battle Rage
{1}{R}
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Legal
- Legacy
- Legal
- Penny
- Legal
- Vintage
- Legal
- Commander
- Legal
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Notes and Rules Information for Temur Battle Rage:
- Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn. (2020-08-07)
- If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking. (2020-08-07)