Drillworks Mole (Commander Legends: Battle for Baldur's Gate #311)

Talpa Trivella {1}

Creatura Artefatto — Talpa

{2}, {T}: Metti un segnalino +1/+1 sulla Talpa Trivella e scegli fino a una creatura comandante bersaglio che controlli. Metti un segnalino +1/+1 su di essa.

I soldati dei Pugni Fiammanti si prepararono ad affrontare un bulette, o peggio, ma la causa dei tremori si rivelò molto più benigna e bizzarra.

1/1

Illustrated by José Parodi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Talpa Trivella:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you target a commander creature with Drillworks Mole's activated ability and that creature is no longer a legal target as the ability resolves, you will not put a +1/+1 counter on Drillworks Mole. Conversely, if the target is still legal, you will put a counter on the commander creature you control, even if Drillworks Mole is no longer on the battlefield as the ability resolves. (2022-06-10)