Bohrer-Maulwurf {1}
Artefaktkreatur — Maulwurf
{2}, {T}: Lege eine +1/+1-Marke auf den Bohrer-Maulwurf und eine +1/+1-Marke auf bis zu eine Kommandeur-Kreatur deiner Wahl, die du kontrollierst.
Die Soldaten der Flammenden Faust bereiteten sich darauf vor, auf einen Landhai oder Schlimmeres zu treffen, aber die Ursache des Polterns erwies sich als viel gutartiger und bizarrer.
1/1
Illustrated by José Parodi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Bohrer-Maulwurf:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you target a commander creature with Drillworks Mole's activated ability and that creature is no longer a legal target as the ability resolves, you will not put a +1/+1 counter on Drillworks Mole. Conversely, if the target is still legal, you will put a counter on the commander creature you control, even if Drillworks Mole is no longer on the battlefield as the ability resolves. (2022-06-10)