Prossh, incursor celestial de Kher {3}{B}{R}{G}
Criatura legendaria — Dragón
Vuela.Cuando lances a Prossh, incursor celestial de Kher, pon en el campo de batalla X fichas de criatura Kóbold rojas 0/1 llamadas Kóbolds de la Fortaleza Kher, donde X es la cantidad de maná usado para lanzar a Prossh.Sacrificar otra criatura: Prossh obtiene +1/+0 hasta el final del turno.
5/5
Illustrated by Todd Lockwood
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Prossh, incursor celestial de Kher:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the commander tax. (2020-11-10)
- You can't choose to pay extra mana to cast a creature spell unless something instructs you to. (2020-11-10)
- The first ability triggers when you cast Prossh, not when it enters the battlefield. This means that it will resolve before Prossh, so any Kobold tokens it creates will be put onto the battlefield before Prossh. If Prossh enters the battlefield without being cast, the ability will not trigger. (2020-11-10)