Zoraline, Cosmos Caller (Bloomburrow #242)

Zoraline, Cosmos Caller {1}{W}{B}

Legendary Creature — Bat Cleric

Flying, vigilance

Whenever a Bat you control attacks, you gain 1 life.

Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

3/3

Illustrated by Justin Gerard

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zoraline, Cosmos Caller:
  • You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay {W}{B} and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2024-07-26)
  • If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-07-26)
  • Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-07-26)
  • Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-07-26)
  • Multiple finality counters on a single permanent are redundant. (2024-07-26)