Zoraline, Ruferin des Kosmos {1}{W}{B}
Legendäre Kreatur — Fledermaus, Kleriker
Fliegend, Wachsamkeit
Immer wenn eine Fledermaus, die du kontrollierst, angreift, erhältst du 1 Lebenspunkt dazu.
Immer wenn Zoraline ins Spiel kommt oder angreift, kannst du {W}{B} und 2 Lebenspunkte bezahlen. Wenn du dies tust, bringe eine Nichtland-Permanent-Karte deiner Wahl mit Manabetrag 3 oder weniger aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurück.
3/3
Illustrated by Justin Gerard
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Zoraline, Ruferin des Kosmos:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay {W}{B} and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2024-07-26)
- If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-07-26)
- Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-07-26)
- Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-07-26)
- Multiple finality counters on a single permanent are redundant. (2024-07-26)