Tumble Magnet (Double Masters #304)

Tumble Magnet {3}

Artifact

Tumble Magnet enters with three charge counters on it.

{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.

Illustrated by Drew Baker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Tumble Magnet:
  • Once Tumble Magnet has run out of charge counters, it remains on the battlefield. (2020-08-07)