Gruul Beastmaster (Ravnica Allegiance #129)

Mestra das Feras Gruul {3}{G}

Criatura — Humano Xamã

Tumulto (Esta criatura entra no campo de batalha com um marcador +1/+1 ou ímpeto, à sua escolha.)

Toda vez que Mestra das Feras Gruul ataca, outra criatura alvo que você controla recebe +X/+0 até o final do turno, sendo X o poder de Mestra das Feras Gruul.

2/2

Watermark: Gruul

Illustrated by Kimonas Theodossiou

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mestra das Feras Gruul:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The value of X is determined only as Gruul Beastmaster’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Gruul Beastmaster’s power changes. (2019-01-25)
  • If Gruul Beastmaster leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X. (2019-01-25)
  • If Gruul Beastmaster’s power is negative as its triggered ability resolves, X is considered to be 0. In other words, that ability can’t cause the creature to lose power. (2019-01-25)
  • Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other. (2019-01-25)
  • If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste. (2019-01-25)
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it. (2019-01-25)