Sunhome Guildmage {R}{W}
Creature — Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2/2
Illustrated by Eric Deschamps
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Soldier Token, TPIP #10 |
Sunhome Guildmage, MM3 #191 |
Prints | USD | EUR | TIX |
---|---|---|---|
GRN Guild Kit | $0.18 | €0.11 | |
Modern Masters 2017 | $0.08 | €0.02 | 0.03 |
Gatecrash | $0.07 | €0.17 | 0.03 |
View all prints → |
Toolbox
Buy This Card
Notes and Rules Information for Sunhome Guildmage:
- Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not. (2013-01-24)