Savage Smash {1}{R}{G}
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.)
A Gruul berserker is never unarmed.
Watermark: Gruul
Illustrated by Zoltan Boros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Savage Smash:
- You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets. (2019-01-25)
- If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage. (2019-01-25)
- If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2. (2019-01-25)