Herbology Instructor // Malady Invoker (March of the Machine #189)
Herbology Instructor // Malady Invoker (March of the Machine #189)

Herbology Instructor {1}{G}

Creature — Treefolk Druid

When Herbology Instructor enters, you gain 3 life.

{6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)

“As you see, these flowers … can have either restorative or poisonous … what is that?”

1/3

Malady Invoker

Color Indicator: Black and Green Creature — Phyrexian Treefolk

When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker’s power.

“How dare you leave before my lesson is done!”

3/3

Illustrated by Sergey Glushakov

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Herbology Instructor // Malady Invoker:
  • Use Malady Invoker’s power as its ability resolves to determine the value of X. If Malady Invoker is no longer on the battlefield at that time, use its power when it was last on the battlefield. (2023-04-14)