Herbology Instructor {1}{G}
Creature — Treefolk Druid
When Herbology Instructor enters, you gain 3 life.
{6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
“As you see, these flowers … can have either restorative or poisonous … what is that?”
1/3
Malady Invoker
Color Indicator: Black and Green Creature — Phyrexian Treefolk
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker’s power.
“How dare you leave before my lesson is done!”
3/3
Illustrated by Sergey Glushakov
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Herbology Instructor // Malady Invoker:
- Use Malady Invoker’s power as its ability resolves to determine the value of X. If Malady Invoker is no longer on the battlefield at that time, use its power when it was last on the battlefield. (2023-04-14)