Worldfire {6}{R}{R}{R}
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player’s life total becomes 1.
Even the smallest spark may set a world ablaze.
Illustrated by Izzy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Worldfire:
- These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely. (2012-07-01)
- If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly. (2012-07-01)
- Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution. (2012-07-01)