Feral Animist {1}{R}{G}
Creature — Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
“Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that’s trickier.”
2/1
Watermark: Gruul
Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Feral Animist:
- You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
- If this creature's power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)