Wilder Animist {1}{R}{G}
Kreatur — Goblin, Schamane
{3}: Der Wilde Animist erhält +X/+0 bis zum Ende des Zuges, wobei X seiner Stärke entspricht.
„Die Wut der Bestie heraufzubeschwören — das ist einfach. Schwieriger ist es hingegen zu erklären, warum du ohne Erinnerung mitten in einem Haufen übel zugerichteter Gesetzesmagier aufgewacht bist.“
2/1
Watermark: Gruul
Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Wilder Animist:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
- If this creature's power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)