Escape to the Wilds (Outlaws of Thunder Junction Commander #223)

Escape to the Wilds {3}{R}{G}

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

The guards kindled the hearth and locked the door to Ellwen’s chamber. By morning, the fire was out and Ellwen was gone.

Illustrated by Chris Ostrowski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Escape to the Wilds:
  • The additional land that you play doesn't have to be from among the exiled cards. (2019-10-04)
  • Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining. (2019-10-04)
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times. (2019-10-04)
  • If you don't play a card exiled this way, it remains in exile. (2019-10-04)