Escape to the Wilds (Outlaws of Thunder Junction Commander #223)

Huir a las tierras salvajes {3}{R}{G}

Conjuro

Exilia las cinco primeras cartas de tu biblioteca. Puedes jugar las cartas exiliadas de esta manera hasta el final de tu próximo turno.

Puedes jugar una tierra adicional este turno.

Los guardias avivaron las llamas del hogar y cerraron la puerta de los aposentos de Ellwen. Por la mañana, el fuego se había consumido y Ellwen ya no estaba.

Illustrated by Chris Ostrowski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Huir a las tierras salvajes:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The additional land that you play doesn't have to be from among the exiled cards. (2019-10-04)
  • Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining. (2019-10-04)
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times. (2019-10-04)
  • If you don't play a card exiled this way, it remains in exile. (2019-10-04)