Flucht in die Wildnis {3}{R}{G}
Hexerei
Schicke die obersten fünf Karten deiner Bibliothek ins Exil. Du kannst Karten, die auf diese Weise ins Exil geschickt wurden, bis zum Ende deines nächsten Zuges spielen.
Du darfst in diesem Zug ein zusätzliches Land spielen.
Die Wachen heizten den Kamin an und schlossen die Tür zu Ellwens Kammer ab. Am nächsten Morgen war das Feuer erloschen und Ellwen verschwunden.
Illustrated by Chris Ostrowski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Flucht in die Wildnis:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The additional land that you play doesn't have to be from among the exiled cards. (2019-10-04)
- Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining. (2019-10-04)
- Casting an exiled card causes it to leave exile. You can't cast it multiple times. (2019-10-04)
- If you don't play a card exiled this way, it remains in exile. (2019-10-04)