Deity of Scars {B/G}{B/G}{B/G}{B/G}{B/G}
Creature — Spirit Avatar
Trample
Deity of Scars enters with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
“His skin cuts swords.”
—The Seer’s Parables
7/7
Illustrated by Steve Prescott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Deity of Scars:
- You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed. (2008-08-01)
- Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can’t activate the ability if there are no -1/-1 counters on Deity of Scars. (2008-08-01)
- Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn. (2008-08-01)