Deity of Scars (Eventide #118)

Gottheit der Narben {B/G}{B/G}{B/G}{B/G}{B/G}

Kreatur — Geist, Avatar

Verursacht Trampelschaden

Die Gottheit der Narben kommt mit zwei -1/-1-Marken ins Spiel.

{B/G}, entferne eine -1/-1-Marke von der Gottheit der Narben: Regeneriere die Gottheit der Narben.

„Ihre Haut zerkratzt Schwerter.“ —Die Parabeln der Seherin

7/7

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Gottheit der Narben:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed. (2008-08-01)
  • Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can’t activate the ability if there are no -1/-1 counters on Deity of Scars. (2008-08-01)
  • Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn. (2008-08-01)