Déité des cicatrices {B/G}{B/G}{B/G}{B/G}{B/G}
Créature : esprit et avatar
Piétinement
La Déité des cicatrices arrive en jeu avec deux marqueurs -1/-1 sur elle.
{B/G}, retirez un marqueur -1/-1 de la Déité des cicatrices : Régénérez la Déité des cicatrices.
« Sa peau tranche les épées. » —Les paraboles de l'Oracle
7/7
Illustrated by Steve Prescott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
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Notes and Rules Information for Déité des cicatrices:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed. (2008-08-01)
- Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can’t activate the ability if there are no -1/-1 counters on Deity of Scars. (2008-08-01)
- Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn. (2008-08-01)