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1 – 60 of 292 cards where the text includes “you control with”

Abzan Battle Priest {3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

3/2
Abzan Falconer {2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

2/3
Adriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

A-Dueling Coach {3}{W}

Creature — Human Monk

When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.

{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2
Aerial Assault {2}{W}

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

A-Fires of Invention {4}{R}

Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

Agatha's Soul Cauldron {2}

Legendary Artifact

You may spend mana as though it were mana of any color to activate abilities of creatures you control.

Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha’s Soul Cauldron.

{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

A-Gnarlid Colony {1}{G}

Creature — Beast

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Gnarlid Colony was kicked, it enters with four +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample.

2/2
A-Hagra Constrictor {1}{B}

Creature — Snake

Hagra Constrictor enters with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can’t be blocked except by two or more creatures.)

0/0
Ainok Bond-Kin {1}{W}

Creature — Dog Soldier

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

2/1
Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

2/3
Alert Heedbonder {1}{G/W}{G/W}

Creature — Human Scout

Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

2/4
Alharu, Solemn Ritualist {4}{W}

Legendary Creature — Human Monk

When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures.

Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.

Partner (You can have two commanders if both have partner.)

3/3
Ancient Lumberknot {2}{B}{G}

Creature — Treefolk

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

1/4
Angelic Harold {1}{W}{U}

Legendary Creature — Angel Performer

Flying

When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.

Each creature you control with three or more words in its name gets +1/+1.

2/2
A-Oran-Rief Ooze {2}{G}

Creature — Ooze

When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.

Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2
Arabella, Abandoned Doll {R}{W}

Legendary Artifact Creature — Toy

Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.

1/3
Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature — Elder Dragon

Flying, vigilance

Whenever a creature you control with defender enters, draw a card.

Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn’t have defender.

3/5
Arcbound Overseer {8}

Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.

Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Archon of Redemption {3}{W}{W}

Creature — Archon

Flying

Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature’s power.

3/4
Arcus Acolyte {G}{W}

Creature — Human Cleric Archer

Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

2/2
Armorcraft Judge {3}{G}

Creature — Elf Artificer

When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.

3/3
A-Sigardian Paladin {1}{G}{W}

Creature — Human Knight

As long as you’ve put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/3
A-Skyclave Shadowcat {2}{B}

Creature — Cat Horror

{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

3/3
Assemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have “When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token.”

A-Tenured Inkcaster {3}{B}

Creature — Vampire Warlock

When Tenured Inkcaster enters, put a +1/+1 counter on target creature.

Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

3/3
Avatar of the Resolute {G}{G}

Creature — Avatar

Reach, trample

Avatar of the Resolute enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

3/2
Aveline de Grandpré {2}{G}{G}

Legendary Creature — Human Assassin

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.

Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

3/3
Aven Gagglemaster {3}{W}{W}

Creature — Bird Warrior

Flying

When Aven Gagglemaster enters, you gain 2 life for each creature you control with flying.

4/3
Awestruck Cygnet {W}

Creature — Bird Scout

Starting intensity 0

Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.

As long as this card’s intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.

2/1
Axebane Guardian {2}{G}

Creature — Human Druid

Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

0/3
A-Zar Ojanen, Scion of Efrava {3}{G}{W}

Legendary Creature — Cat Warrior

Domain — Whenever Zar Ojanen, Scion of Efrava enters or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

4/4
Battle for Bretagard {1}{G}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that’s a copy of it.

Battlefront Krushok {4}{G}

Creature — Beast

Battlefront Krushok can’t be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can’t be blocked by more than one creature.

3/4
Bedrock Tortoise {3}{G}

Creature — Turtle

During your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

0/6
Bello, Bard of the Brambles {1}{R}{G}

Legendary Creature — Raccoon Bard

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and “Whenever this creature deals combat damage to a player, draw a card.”

3/3
Bess, Soul Nourisher {1}{G}{W}

Legendary Creature — Human Citizen

Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess, Soul Nourisher.

Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.

1/1
Blessing of Frost {3}{G}

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

Bramblewood Paragon {1}{G}

Creature — Elf Warrior

Each other Warrior creature you control enters with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

2/2
Bred for the Hunt {1}{G}{U}

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Byrke, Long Ear of the Law {4}{G}{W}

Legendary Creature — Rabbit Soldier

Vigilance

When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.

Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

4/4
Cactusfolk Sureshot {2}{R}{G}

Creature — Plant Mercenary

Reach

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

4/4
Caldaia Guardian {3}{G}

Creature — Human Soldier

Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.

Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

4/3
Cathedral Acolyte {1}{G}

Creature — Human Cleric

Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

{T}: Put a +1/+1 counter on target creature that entered this turn.

1/2
Cavalcade of Calamity {1}{R}

Enchantment

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

Cavalry Master {2}{W}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

3/3
Cenn's Tactician {W}

Creature — Kithkin Soldier

{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

1/1
Challenger Troll {4}{G}

Creature — Troll

Each creature you control with power 4 or greater can’t be blocked by more than one creature.

6/5
Cinderslash Ravager {4}{R}{G}

Creature — Phyrexian Warrior

This spell costs {1} less to cast for each permanent you control with oil counters on it.

Vigilance

When Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.

5/5
Clement, the Worrywort {1}{G}{U}

Legendary Creature — Frog Druid

Vigilance

Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner’s hand.

Frogs you control have “{T}: Add {G} or {U}. Spend this mana only to cast a creature spell.”

3/3
Coral Colony {1}{U}

Creature — Wall

Defender

{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

1/4
Crowned Ceratok {3}{G}

Creature — Rhino

Trample

Each creature you control with a +1/+1 counter on it has trample.

4/3
Cytoplast Root-Kin {2}{G}{G}

Creature — Elemental Mutant

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

0/0
Delney, Streetwise Lookout {2}{W}

Legendary Creature — Human Scout

Creatures you control with power 2 or less can’t be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

2/2
Doorkeeper {1}{U}

Creature — Homunculus

Defender

{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.

0/4
Dragonhawk, Fate's Tempest {3}{R}{R}

Legendary Creature — Bird Dragon

Flying

Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

5/5
Dragon Tempest {1}{R}

Enchantment

Whenever a creature you control with flying enters, it gains haste until end of turn.

Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Dreadhorde Invasion {1}{B}

Enchantment

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Dueling Coach {3}{W}

Creature — Human Monk

When Dueling Coach enters, put a +1/+1 counter on target creature.

{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2
Duskana, the Rage Mother {2}{R}{G}{W}

Legendary Creature — Bear

When Duskana, the Rage Mother enters, draw a card for each creature you control with base power and toughness 2/2.

Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.

5/5
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