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1 – 60 of 1,306 cards where the artist name includes “john avon” and the card is available on Paper

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Ancestral Vision

Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Ancient Ziggurat

Land

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Ancient Ziggurat

Land

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Ancient Ziggurat

Land

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

0/4
Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

0/4
Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

0/4
Anger {3}{R}

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

2/2
Anger {3}{R}

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

2/2
Anger {3}{R}

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

2/2
Anger {3}{R}

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

2/2
Anger {3}{R}

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

2/2
Annex {2}{U}{U}

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

You control enchanted land.

Annex {2}{U}{U}

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

You control enchanted land.

Annex {2}{U}{U}

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

You control enchanted land.

Annex {2}{U}{U}

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

You control enchanted land.

Arcbound Lancer {7}

Artifact Creature — Beast

First strike

Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arctic Flats

Snow Land

Arctic Flats enters tapped.

{T}: Add {G} or {W}.

Arid Mesa

Land

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Armageddon {3}{W}

Sorcery

Destroy all lands.

Armageddon {3}{W}

Sorcery

Destroy all lands.

Arrogant Wurm {3}{G}{G}

Creature — Wurm

Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4
Arrogant Wurm {3}{G}{G}

Creature — Wurm

Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4
Arrogant Wurm {3}{G}{G}

Creature — Wurm

Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4
Arrogant Wurm {3}{G}{G}

Creature — Wurm

Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4
Ash Barrens

Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Ash Barrens

Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Aura Flux {2}{U}

Enchantment

Other enchantments have “At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}.”

Aven Soulgazer {3}{W}{W}

Creature — Bird Cleric

Flying

{2}{W}: Look at target face-down creature.

3/3
Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Bant Sojourners {1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4
Barbarian Ring

Land

{T}: Add {R}. Barbarian Ring deals 1 damage to you.

Threshold{R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Barbarian Ring

Land

{T}: Add {R}. Barbarian Ring deals 1 damage to you.

Threshold{R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

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