28 cards where the text includes “lore counter”

Genesis of the Daleks {4}{B}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.

IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Genesis of the Daleks {4}{B}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.

IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Keldon Warcaller {1}{R}

Creature — Human Warrior

Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.

2/2
Mind Unbound {4}{U}{U}

Enchantment

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

Myth Realized {W}

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

{2}{W}: Put a lore counter on Myth Realized.

{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains “This creature’s power and toughness are each equal to the number of lore counters on it.”

Myth Realized {W}

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

{2}{W}: Put a lore counter on Myth Realized.

{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains “This creature’s power and toughness are each equal to the number of lore counters on it.”

Myth Realized {W}

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

{2}{W}: Put a lore counter on Myth Realized.

{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains “This creature’s power and toughness are each equal to the number of lore counters on it.”

Myth Realized {W}

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

{2}{W}: Put a lore counter on Myth Realized.

{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains “This creature’s power and toughness are each equal to the number of lore counters on it.”

Satsuki, the Living Lore {G}{W}

Legendary Creature — Human Druid

{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one —

• Return target Saga or enchantment creature you control to its owner’s hand.

• Return target Saga card from your graveyard to your hand.

1/3
Satsuki, the Living Lore {G}{W}

Legendary Creature — Human Druid

{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one —

• Return target Saga or enchantment creature you control to its owner’s hand.

• Return target Saga card from your graveyard to your hand.

1/3
Satsuki, the Living Lore {G}{W}

Legendary Creature — Human Druid

{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one —

• Return target Saga or enchantment creature you control to its owner’s hand.

• Return target Saga card from your graveyard to your hand.

1/3
Satsuki, the Living Lore {G}{W}

Legendary Creature — Human Druid

{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one —

• Return target Saga or enchantment creature you control to its owner’s hand.

• Return target Saga card from your graveyard to your hand.

1/3
Satsuki, the Living Lore {G}{W}

Legendary Creature — Human Druid

{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one —

• Return target Saga or enchantment creature you control to its owner’s hand.

• Return target Saga card from your graveyard to your hand.

1/3
Satsuki, the Living Lore {G}{W}

Legendary Creature — Human Druid

{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one —

• Return target Saga or enchantment creature you control to its owner’s hand.

• Return target Saga card from your graveyard to your hand.

1/3
Scroll of the Masters {2}

Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Scroll of the Masters {2}

Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Sigurd, Jarl of Ravensthorpe {R}{G}{W}

Legendary Creature — Human Warrior

Vigilance, trample, lifelink

Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)

Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

3/3
Sigurd, Jarl of Ravensthorpe {R}{G}{W}

Legendary Creature — Human Warrior

Vigilance, trample, lifelink

Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)

Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

3/3
Sigurd, Jarl of Ravensthorpe {R}{G}{W}

Legendary Creature — Human Warrior

Vigilance, trample, lifelink

Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)

Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

3/3
Storyweave {2}{G}

Instant

Choose one —

• Put two +1/+1 counters on target creature you control.

• Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.

The Triumph of Anax {2}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.

IV — Target creature you control fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

The message was clear to Sorin—time to search for something else.