1 – 60 of 14,549 cards where it’s legal in Penny Dreadful
Abandoned Outpost
Land
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
Abraded Bluffs
Land — Desert
Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.
Academy Ruins
Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Accorder's Shield {0}
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Alchemist's Refuge
Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Ally Encampment
Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner’s hand.
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W}.
Animal Sanctuary
Land
{T}: Add {C}.
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city’s blessing.
Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Argoth, Sanctum of Nature
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Arid Archway
Land — Desert
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner’s hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}{C}.
Astral Cornucopia {X}{X}{X}
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
Auntie's Hovel
Land
As Auntie’s Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don’t, Auntie’s Hovel enters the battlefield tapped.
{T}: Add {B} or {R}.
Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Bad River
Land
Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Ballroom
Land
Ballroom enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
Bant Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Barad-dûr
Legendary Land
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Barbarian Ring
Land
{T}: Add {R}. Barbarian Ring deals 1 damage to you.
Threshold — {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Billiard Room
Land
Billiard Room enters the battlefield tapped.
{T}: Add {B} or {R}.
{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
Blighted Fen
Land
{T}: Add {C}.
{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
Blighted Steppe
Land
{T}: Add {C}.
{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Blinkmoth Nexus
Land
{T}: Add {C}.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It’s still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Blinkmoth Well
Land
{T}: Add {C}.
{2}, {T}: Tap target noncreature artifact.
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Bonders' Enclave
Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Bone Saw {0}
Artifact — Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Boros Guildgate
Land — Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
Botanical Plaza
Land
Botanical Plaza enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Branch of Vitu-Ghazi
Land
{T}: Add {C}.
Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end.
Briber's Purse {X}
Artifact
Briber’s Purse enters the battlefield with X gem counters on it.
{1}, {T}, Remove a gem counter from Briber’s Purse: Target creature can’t attack or block this turn.
Bristling Backwoods
Land — Desert
Bristling Backwoods enters the battlefield tapped.
When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Brushland
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Bucolic Ranch
Land — Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it’s a Mount card, you may reveal it and put it into your hand. If you don’t put it into your hand, you may put it on the bottom of your library.
Cabal Stronghold
Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
Cabaretti Courtyard
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Caldera Lake
Land
Caldera Lake enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.
Canopy Vista
Land — Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Canyon Slough
Land — Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Captivating Cave
Land — Cave
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cascading Cataracts
Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Cathar's Shield {0}
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Cathedral of War
Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {C}.
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.
Cavernous Maw
Land — Cave
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It’s still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
Chamber Sentry {X}
Artifact Creature — Construct
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
Chimeric Mass {X}
Artifact
Chimeric Mass enters the battlefield with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with “This creature’s power and toughness are each equal to the number of charge counters on it.”
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
Cinder Glade
Land — Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Claws of Gix {0}
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Cloudcrest Lake
Land
{T}: Add {C}.
{T}: Add {W} or {U}. Cloudcrest Lake doesn’t untap during your next untap step.