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1 – 60 of 14,549 cards where it’s legal in Penny Dreadful

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Alchemist's Refuge

Land

{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.

Ally Encampment

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner’s hand.

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.

Animal Sanctuary

Land

{T}: Add {C}.

{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city’s blessing.

Arena

Land

{3}, {T}: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Argoth, Sanctum of Nature

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.

{T}: Add {G}.

{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

(Melds with Titania, Voice of Gaea.)

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.

When Arid Archway enters the battlefield, return a land you control to its owner’s hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{T}: Add {C}{C}.

Astral Cornucopia {X}{X}{X}

Artifact

Astral Cornucopia enters the battlefield with X charge counters on it.

{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Auntie's Hovel

Land

As Auntie’s Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don’t, Auntie’s Hovel enters the battlefield tapped.

{T}: Add {B} or {R}.

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.

Bad River

Land

Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Ballroom

Land

Ballroom enters the battlefield tapped.

{T}: Add {W} or {B}.

{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Bant Panorama

Land

{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature.

{T}: Add {B}.

{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.

Barbarian Ring

Land

{T}: Add {R}. Barbarian Ring deals 1 damage to you.

Threshold{R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Battlefield Forge

Land

{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Billiard Room

Land

Billiard Room enters the battlefield tapped.

{T}: Add {B} or {R}.

{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Blighted Fen

Land

{T}: Add {C}.

{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.

Blighted Steppe

Land

{T}: Add {C}.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Blinkmoth Nexus

Land

{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It’s still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth Well

Land

{T}: Add {C}.

{2}, {T}: Tap target noncreature artifact.

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.

Bonders' Enclave

Land

{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Bone Saw {0}

Artifact — Equipment

Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.

Botanical Plaza

Land

Botanical Plaza enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.

Branch of Vitu-Ghazi

Land

{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end.

Briber's Purse {X}

Artifact

Briber’s Purse enters the battlefield with X gem counters on it.

{1}, {T}, Remove a gem counter from Briber’s Purse: Target creature can’t attack or block this turn.

Bristling Backwoods

Land — Desert

Bristling Backwoods enters the battlefield tapped.

When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {G}.

Brokers Hideout

Land

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Brushland

Land

{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.

Bucolic Ranch

Land — Desert

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.

{3}, {T}: Look at the top card of your library. If it’s a Mount card, you may reveal it and put it into your hand. If you don’t put it into your hand, you may put it on the bottom of your library.

Cabal Stronghold

Land

{T}: Add {C}.

{3}, {T}: Add {B} for each basic Swamp you control.

Cabaretti Courtyard

Land

When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Caldera Lake

Land

Caldera Lake enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.

Canopy Vista

Land — Forest Plains

({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Canyon Slough

Land — Swamp Mountain

({T}: Add {B} or {R}.)

Canyon Slough enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Captivating Cave

Land — Cave

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Cascading Cataracts

Land

Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.

Castle Vantress

Land

Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.

Cathar's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {C}.

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

{T}: Add {W}.

{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.

Cavernous Maw

Land — Cave

{T}: Add {C}.

{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It’s still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

Caves of Koilos

Land

{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.

Chamber Sentry {X}

Artifact Creature — Construct

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.

{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.

0/0
Chimeric Mass {X}

Artifact

Chimeric Mass enters the battlefield with X charge counters on it.

{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with “This creature’s power and toughness are each equal to the number of charge counters on it.”

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.

Cinder Glade

Land — Mountain Forest

({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Claws of Gix {0}

Artifact

{1}, Sacrifice a permanent: You gain 1 life.

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.

Cloudcrest Lake

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Cloudcrest Lake doesn’t untap during your next untap step.

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