Chimeric Mass {X}
Artifact
Chimeric Mass enters with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with “This creature’s power and toughness are each equal to the number of charge counters on it.”
Illustrated by David Palumbo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Chimeric Mass:
- If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly. (2011-01-01)
- If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action. (2011-01-01)
- Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2011-01-01)
- For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn. (2011-01-01)