3541 – 3600 of 3,637 cards where the card types include “human”

Wizards of Thay {3}{U}

Creature — Human Wizard

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost {1} less to cast.

You may cast sorcery spells as though they had flash.

3/3
Wizards of the _____ {2}{U}{U}

Creature — Human Wizard Performer

When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

3/1
Wojek Apothecary {2}{W}{W}

Creature — Human Cleric

Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

1/1
Wojek Bodyguard {2}{R}

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can’t attack or block alone.

3/3
Wojek Embermage {3}{R}

Creature — Human Wizard

Radiance{T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

1/2
Wojek Halberdiers {R}{W}

Creature — Human Soldier

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

3/2
Wolfbitten Captive {G}

Creature — Human Werewolf

{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

1/1
Krallenhorde Killer

Creature — Werewolf

{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

2/2
Wolfkin Outcast {5}{G}

Creature — Human Werewolf

This spell costs {2} less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

5/4
Wedding Crasher

Creature — Werewolf

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/5
Woodland Acolyte {2}{W}

Creature — Human Cleric

When Woodland Acolyte enters the battlefield, draw a card.

2/2
Mend the Wilds {G}

Instant — Adventure

Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Woodland Druid {G}

Creature — Human Druid

1/2
Woodland Patrol {2}{G}

Creature — Human Scout

Vigilance

3/2
Woodland Sleuth {3}{G}

Creature — Human Scout

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

2/3
Wood Sage {G}{U}

Creature — Human Druid

{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

1/1
Workshop Elders {6}{U}

Creature — Human Artificer

Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

4/4
Worthy Knight {1}{W}

Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

2/2
Wose Pathfinder {1}{G}

Creature — Human Shaman

{T}: Add one mana of any color.

{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.

1/1
Wrangler of the Damned {3}{W}{U}

Creature — Human Soldier

Flash

At the beginning of your end step, if you haven’t cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.

1/4
Wreck Hunter {B}{B}

Creature — Human Artificer

Flash

When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player’s graveyard that was put there from the battlefield this turn. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

2/2
Wrecking Crew {4}{R}

Creature — Human Warrior

Reach, trample

4/5
Wu Admiral {4}{U}

Creature — Human Soldier

Wu Admiral gets +1/+1 as long as an opponent controls an Island.

3/3
Wu Elite Cavalry {3}{U}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

2/3
Wu Infantry {1}{U}

Creature — Human Soldier

2/1
Wulfgar of Icewind Dale {3}{R}{G}

Legendary Creature — Human Barbarian

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/4
Wu Light Cavalry {1}{U}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

1/2
Wu Longbowman {2}{U}

Creature — Human Soldier Archer

{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1
Wu Scout {1}{U}

Creature — Human Soldier Scout

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

When Wu Scout enters the battlefield, look at target opponent’s hand.

1/1
Wu Spy {1}{U}

Creature — Human Soldier Rogue

When Wu Spy enters the battlefield, look at the top two cards of target player’s library. Put one of them into their graveyard.

1/1
Wu Warship {2}{U}

Creature — Human Soldier

Wu Warship can’t attack unless defending player controls an Island.

3/3
Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature — Human Warrior

Trample

Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.

2/2
Wylie Duke, Atiin Hero {1}{G}{W}

Legendary Creature — Human Ranger

Vigilance

Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.

4/2
Wyll, Blade of Frontiers {1}{R}

Legendary Creature — Human Warlock

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)

1/1
Wyll, Pact-Bound Duelist {3}{R}{R}

Legendary Creature — Human Warlock

Specialize {2}

When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.

4/4
Wyrm's Crossing Patrol {W}

Creature — Human Soldier

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

1/1
X {U}{B}

Legendary Creature — Human Spy

As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed.

{U}{B}, {T}: Put X into target opponent’s hand.

{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

2/2
Xathrid Necromancer {2}{B}

Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

2/2
Xathrid Slyblade {2}{B}

Creature — Human Assassin

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

2/1
Xavier Sal, Infested Captain {B}{G}{U}

Legendary Creature — Human Fungus Pirate

{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that’s a copy of a creature token you control.)

{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/3
Xenk, Paladin Unbroken {2}{W}{W}

Legendary Creature — Human Knight

Double strike

Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

2/4
Xerex Strobe-Knight {2}{U}

Creature — Human Knight

Flying, vigilance

{T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you’ve cast two or more spells this turn.

2/2
Xiahou Dun, the One-Eyed {2}{B}{B}

Legendary Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.

3/2
Xun Yu, Wei Advisor {1}{B}{B}

Legendary Creature — Human Advisor

{T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.

1/1
Yasmin Khan {3}{R}

Legendary Creature — Human Detective

{T}: Exile the top card of your library. Until your next end step, you may play it.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

3/3
Yasova Dragonclaw {2}{G}

Legendary Creature — Human Warrior

Trample

At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw’s power until end of turn, untap that creature, and it gains haste until end of turn.

4/2
Yavimaya Elder {1}{G}{G}

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.

2/1
Yavimaya Enchantress {2}{G}

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

2/2
Yawgmoth, Thran Physician {2}{B}{B}

Legendary Creature — Human Cleric

Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4
Yellow Scarves Cavalry {1}{R}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Yellow Scarves Cavalry can’t block.

1/1
Yellow Scarves General {3}{R}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Yellow Scarves General can’t block.

2/2
Yellow Scarves Troops {1}{R}

Creature — Human Soldier

Yellow Scarves Troops can’t block.

2/2
Yisan, the Wanderer Bard {2}{G}

Legendary Creature — Human Rogue Bard

{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

2/3
Yotian Courier {U}{R}

Creature — Human Artificer

Flying

Whenever Yotian Courier attacks, choose one that wasn’t chosen during your last combat —

• Create a tapped Powerstone token.

• Seek a nonland card with mana value equal to the number of Powerstones you control.

2/2
Yotian Dissident {G}{W}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.

1/1
Yotian Medic {2}{W}

Creature — Human Cleric Soldier

Lifelink

1/4
Yotian Tactician {2}{W}{U}

Creature — Human Soldier

Other Soldiers you control get +1/+1.

3/4
Young Necromancer {4}{B}

Creature — Human Warlock

When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

2/3
Young Pyromancer {1}{R}

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

2/1
Young Wei Recruits {1}{B}

Creature — Human Soldier

Young Wei Recruits can’t block.

2/2
Youthful Knight {1}{W}

Creature — Human Knight

First strike

2/1
Youthful Scholar {3}{U}

Creature — Human Wizard

When Youthful Scholar dies, draw two cards.

2/2
Yuan Shao's Infantry {3}{R}

Creature — Human Soldier

Whenever Yuan Shao’s Infantry attacks alone, Yuan Shao’s Infantry can’t be blocked this combat.

2/2