3241 – 3300 of 3,637 cards where the card types include “human”

Timeless Witness {2}{G}{G}

Creature — Human Shaman

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

2/1
Timely Hordemate {3}{W}

Creature — Human Warrior

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

3/2
Timestream Navigator {1}{U}

Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner’s library: Take an extra turn after this one. Activate only if you have the city’s blessing.

1/1
Timmy, Power Gamer {2}{G}{G}

Legendary Creature — Human Gamer

{4}: You may put a creature card from your hand onto the battlefield.

1/1
Tireless Angler {2}{U}

Creature — Human Rogue

Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler’s spellbook.

2/4
Tireless Hauler {4}{G}

Creature — Human Werewolf

Vigilance

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/5
Dire-Strain Brawler

Creature — Werewolf

Vigilance

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6
Tireless Missionaries {4}{W}

Creature — Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life.

2/3
Tireless Tracker {2}{G}

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2
Tireless Tribe {W}

Creature — Human Nomad

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

1/1
Titan Hunter {4}{B}

Creature — Human Warrior

At the beginning of each player’s end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.

{1}{B}, Sacrifice a creature: You gain 4 life.

4/5
Tithe Taker {1}{W}

Creature — Human Soldier

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they’re mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

2/1
Tivadar of Thorn {1}{W}{W}

Legendary Creature — Human Knight

First strike, protection from red

When Tivadar of Thorn enters the battlefield, destroy target Goblin.

2/2
Tivash, Gloom Summoner {4}{B}

Legendary Creature — Human Warlock

Lifelink

At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.

4/4
Tobias Andrion {3}{W}{U}

Legendary Creature — Human Advisor

4/4
Tobias, Doomed Conqueror {2}{W}{U}

Legendary Creature — Human Soldier

Flash

When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.

3/2
Tocasia, Dig Site Mentor {1}{G}{W}{U}

Legendary Creature — Human Artificer

Creatures you control have vigilance and “{T}: Surveil 1.” (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

{2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

4/3
Tocatli Honor Guard {1}{W}

Creature — Human Soldier

Creatures entering the battlefield don’t cause abilities to trigger.

1/3
Tolarian Emissary {2}{U}

Creature — Human Wizard

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

Flying

When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.

1/2
Tolarian Entrancer {1}{U}

Creature — Human Wizard

Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.

1/1
Tolarian Scholar {2}{U}

Creature — Human Wizard

2/3
Tolarian Sentinel {3}{U}

Creature — Human Spellshaper

Flying

{U}, {T}, Discard a card: Return target permanent you control to its owner’s hand.

1/3
Toluz, Clever Conductor {W/U}{U}{U/B}

Legendary Creature — Human Rogue

When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Whenever you discard one or more cards, exile them from your graveyard.

When Toluz dies, put the cards exiled with it into their owner’s hand.

3/1
Tomakul Honor Guard {1}{G}

Creature — Human Soldier

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

3/1
Tomakul Scrapsmith {2}{R}

Creature — Human Artificer

When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don’t, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)

2/1
Tomb Robber {2}{B}

Creature — Human Pirate

Menace

{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1
Tomik, Distinguished Advokist {W}{W}

Legendary Creature — Human Advisor

Flying

Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.

Your opponents can’t play land cards from graveyards.

2/3
Tomik, Wielder of Law {1}{W}{B}

Legendary Creature — Human Advisor

Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.)

Flying, vigilance

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.

2/4
Tonic Peddler {1}{W}

Creature — Human Spellshaper

{W}, {T}, Discard a card: Target player gains 3 life.

1/1
Tooth Collector {2}{B}

Creature — Human Rogue

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

3/2
Topan Ascetic {2}{G}

Creature — Human Monk

Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.

2/2
Topan Freeblade {1}{W}

Creature — Human Soldier

Vigilance (Attacking doesn’t cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2
Toralf's Disciple {2}{R}

Creature — Human Warrior

Haste

Whenever Toralf’s Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

3/3
Torens, Fist of the Angels {1}{G}{W}

Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2
Tori D'Avenant, Fury Rider {1}{R}{R}{W}

Legendary Creature — Human Knight

Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

3/3
Tormented Hero {B}

Creature — Human Warrior

Tormented Hero enters the battlefield tapped.

Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.

2/1
Tormented Pariah {3}{R}

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

3/2
Rampaging Werewolf

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

6/4
Torsten, Founder of Benalia {5}{G}{W}

Legendary Creature — Human Soldier

When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.

When Torsten dies, create seven 1/1 white Soldier creature tokens.

7/7
Torsten Von Ursus {3}{G}{G}{W}

Legendary Creature — Human Soldier

5/5
Tor Wauki {2}{B}{B}{R}

Legendary Creature — Human Archer

{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.

3/3
Tor Wauki the Younger {3}{B}{R}

Legendary Creature — Human Archer

Reach, lifelink

If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.

3/3
Toshiro Umezawa {1}{B}{B}

Legendary Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.

2/2
Totentanz, Swarm Piper {1}{B}{R}

Legendary Creature — Human Warlock Bard

Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can’t block.”

{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.

2/3
Tourach, Dread Cantor {1}{B}

Legendary Creature — Human Cleric

Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.

When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.

2/1
Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature — Human Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound

3/3
Tovolar, the Midnight Scourge

Legendary Creature — Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound

4/4
Tovolar's Huntmaster {4}{G}{G}

Creature — Human Werewolf

When Tovolar’s Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

6/6
Tovolar's Packleader

Creature — Werewolf

Whenever Tovolar’s Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.

{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don’t control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7/7
Towashi Songshaper {1}{R}

Artifact Creature — Human Artificer

Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.

2/2
Town Gossipmonger {W}

Creature — Human

{T}, Tap an untapped creature you control: Transform Town Gossipmonger.

1/1
Incited Rabble

Creature — Human

Incited Rabble attacks each combat if able.

{2}: Incited Rabble gets +1/+0 until end of turn.

2/3
Town Sentry {2}{W}

Creature — Human Soldier

Whenever Town Sentry blocks, it gets +0/+2 until end of turn.

2/2
Tracker {2}{G}

Creature — Human

{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

2/2
Trade Caravan {W}

Creature — Human Nomad

At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent’s upkeep.

1/1
Tragic Poet {W}

Creature — Human

{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.

1/1
Trailblazing Historian {1}{R}

Creature — Human Shaman

Haste

{T}: Another target creature gains haste until end of turn.

1/3
Transcendent Master {1}{W}{W}

Creature — Human Cleric Avatar

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

3/3
Trap Digger {3}{W}

Creature — Human Soldier

{2}{W}, {T}: Put a trap counter on target land you control.

Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.

1/3
Trapeze Artist {W}

Creature — Human Performer

Flying

Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn’t turn over completely at least once during the flip, return it to its owner’s hand.

2/1
Trap Runner {2}{W}{W}

Creature — Human Soldier

{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can’t be blocked.)

2/3
Traveling Minister {W}

Creature — Human Cleric

{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

1/1
Traveling Philosopher {1}{W}

Creature — Human Advisor

2/2
Treasure Dredger {1}{B}

Creature — Human Rogue

{1}, {T}, Pay 1 life: Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

2/2
Treasure Hunter {2}{W}

Creature — Human

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

2/2