2881 – 2940 of 3,637 cards where the card types include “human”

Skirsdag Supplicant {2}{B}

Creature — Human Cleric

{B}, {T}, Discard a card: Each player loses 2 life.

2/3
Skull Prophet {B}{G}

Creature — Human Druid

{T}: Add {B} or {G}.

{T}: Mill two cards.

3/1
Sky-Blessed Samurai {6}{W}

Enchantment Creature — Human Samurai

This spell costs {1} less to cast for each enchantment you control.

Flying

4/4
Sky Hussar {3}{W}{U}

Creature — Human Knight

Flying

When Sky Hussar enters the battlefield, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

4/3
Skyknight Legionnaire {1}{R}{W}

Creature — Human Knight

Flying, haste

2/2
Skyknight Vanguard {R}{W}

Creature — Human Knight

Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.

1/2
Skyline Scout {1}{W}

Creature — Human Scout

Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.

2/1
Skyrider Trainee {4}{W}

Creature — Human Soldier

Skyrider Trainee has flying as long as it’s enchanted.

3/3
Skyship Plunderer {1}{U}

Creature — Human Pirate

Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

2/1
Skyshroud Poacher {2}{G}{G}

Creature — Human Rebel

{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

2/2
Skyspear Cavalry {3}{W}{W}

Creature — Human Soldier

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

2/2
Skystrike Officer {2}{U}

Creature — Human Soldier

Flying

Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

2/3
Skyward Eye Prophets {3}{G}{W}{U}

Creature — Human Wizard

Vigilance

{T}: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.

3/3
Slate Street Ruffian {2}{B}

Creature — Human Warrior

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

2/2
Slayer of the Wicked {3}{W}

Creature — Human Soldier

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

3/2
Slickshot Lockpicker {2}{U}

Creature — Human Rogue

When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2/3
Slickshot Vault-Buster {2}{U}

Creature — Human Rogue

Vigilance

Slickshot Vault-Buster gets +2/+0 as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

1/4
Slippery Bogbonder {3}{G}

Creature — Human Druid

Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

3/3
Slippery Scoundrel {2}{U}

Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

As long as you have the city’s blessing, Slippery Scoundrel has hexproof and can’t be blocked.

2/2
Slumbering Keepguard {W}

Creature — Human Knight

Whenever an enchantment enters the battlefield under your control, scry 1.

{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

1/1
Sly Instigator {3}{U}

Creature — Human Wizard

{U}, {T}: Until your next turn, target creature an opponent controls can’t be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

2/4
Sly Requisitioner {4}{B}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

2/2
Sly Spy {2}{B}

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

2/2
Sly Spy {2}{B}

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can’t roll dice or touch cards.)

2/2
Sly Spy {2}{B}

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

2/2
Sly Spy {2}{B}

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.

2/2
Sly Spy {2}{B}

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don’t face anywhere.)

2/2
Sly Spy {2}{B}

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don’t face anywhere.)

2/2
Smelt-Ward Gatekeepers {3}{R}

Creature — Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

2/4
Smitten Swordmaster {1}{B}

Creature — Human Knight

Lifelink

2/1
Curry Favor {B}

Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

Smogsteed Rider {2}{B}{B}

Creature — Human Wizard

Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)

2/2
Smoke Teller {1}{G}

Creature — Human Shaman

{1}{U}: Look at target face-down creature.

2/2
Smuggler Captain {3}{B}

Creature — Human Pirate

Draft Smuggler Captain face up.

As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.

When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

2/2
Snapcaster Mage {1}{U}

Creature — Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Snare Tactician {2}{W}

Creature — Human Soldier

Whenever you cycle a card, tap target creature an opponent controls.

2/3
S.N.E.A.K. Dispatcher {1}{U}

Creature — Human Spy

{2}{U}, {T}: Look at the top card of target player’s library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner’s library.

2/1
Snooping Newsie {U}{B}

Creature — Human Rogue

When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)

As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.

2/2
Snowhorn Rider {3}{G}{U}{R}

Creature — Human Warrior

Trample

Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5
Soaring Thought-Thief {U}{B}

Creature — Human Rogue

Flash

Flying

As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.

Whenever one or more Rogues you control attack, each opponent mills two cards.

1/3
Social Climber {2}{G}

Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.

3/2
Solaflora, Intergalactic Icon {3}{W}{W}

Legendary Creature — Human Guest

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.

Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

3/3
Soldevi Adnate {1}{B}

Creature — Human Cleric

{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature’s mana value.

1/2
Soldevi Heretic {2}{U}

Creature — Human Cleric

{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

2/2
Soldevi Machinist {1}{U}

Creature — Human Wizard Artificer

{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.

1/1
Soldevi Sage {1}{U}

Creature — Human Wizard

{T}, Sacrifice two lands: Draw three cards, then discard one of them.

1/1
Soldier of Fortune {R}

Creature — Human Mercenary

{R}, {T}: Target player shuffles their library.

1/1
Soldier of the Pantheon {W}

Creature — Human Soldier

Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.

2/1
Soldiers of the Watch {1}{W}

Creature — Human Soldier

Double team

2/1
Solitary Hunter {3}{G}

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

3/4
One of the Pack

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.

5/6
Somberwald Beastmaster {6}{G}

Creature — Human Ranger

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.

1/1
Somberwald Sage {2}{G}

Creature — Human Druid

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

0/1
Somberwald Vigilante {R}

Creature — Human Warrior

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

1/1
Songstitcher {W}

Creature — Human Cleric

{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

1/1
Sonorous Howlbonder {1}{B/R}{B/R}

Creature — Human Warrior

Menace

Each creature you control with menace can’t be blocked except by three or more creatures.

2/2
Sophia, Dogged Detective {1}{G}{W}{U}

Legendary Creature — Human Detective

When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.

{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.

Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

3/4
Sophina, Spearsage Deserter {2}{R}{W}

Legendary Creature — Human Soldier

Menace

Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Friends forever (You can have two commanders if both have friends forever.)

4/4
Soraya the Falconer {1}{W}{W}

Legendary Creature — Human

Bird creatures get +1/+1.

{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

2/2
Sorcerer of the Fang {1}{B}

Creature — Human Wizard

{5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.

1/3
Sorceress Queen {1}{B}{B}

Creature — Human Wizard

{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

1/1
Soulblade Corrupter {4}{B}

Creature — Human Warrior

Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)

Deathtouch

Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.

3/3