181 – 240 of 3,637 cards where the card types include “human”

Arcade Gannon {2}{W}{U}

Legendary Creature — Human Doctor

{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3
Arcane Artisan {2}{U}

Creature — Human Wizard

{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that’s a copy of that card.

When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

0/3
Arcane Savant {3}{U}{U}

Creature — Human Wizard

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn’t in your deck.

When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

3/3
Archaeomancer {2}{U}{U}

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

1/2
Archaeomender {2}{U}

Creature — Human Wizard

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

2/3
Archetype of Aggression {1}{R}{R}

Enchantment Creature — Human Warrior

Creatures you control have trample.

Creatures your opponents control lose trample and can’t have or gain trample.

3/2
Archetype of Courage {1}{W}{W}

Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can’t have or gain first strike.

2/2
Archetype of Imagination {4}{U}{U}

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can’t have or gain flying.

3/2
Archfiend's Vessel {B}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend’s Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

1/1
Architects of Will {2}{U}{B}

Artifact Creature — Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player’s library, then put them back in any order.

Cycling {U/B} ({U/B}, Discard this card: Draw a card.)

3/3
Archivist {2}{U}{U}

Creature — Human Wizard

{T}: Draw a card.

1/1
Archivist of Gondor {2}{U}

Creature — Human Advisor

When your commander deals combat damage to a player, if there is no monarch, you become the monarch.

At the beginning of the monarch’s end step, that player draws a card.

2/3
Archmage Emeritus {2}{U}{U}

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

2/2
Archpriest of Iona {W}

Creature — Human Cleric

Archpriest of Iona’s power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

*/2
Archpriest of Shadows {3}{B}{B}

Creature — Human Warlock

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn.)

Deathtouch

Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

4/4
Arc Mage {2}{R}

Creature — Human Spellshaper

{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

2/2
Arco-Flagellant {2}{B}

Creature — Human

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Arco-Flagellant can’t block.

Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.

3/1
Arcum Dagsson {3}{U}

Legendary Creature — Human Artificer

{T}: Target artifact creature’s controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

2/2
Arcus Acolyte {G}{W}

Creature — Human Cleric Archer

Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

2/2
Ardent Electromancer {2}{R}

Creature — Human Wizard

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3/2
Ardent Elementalist {3}{R}

Creature — Human Shaman

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

2/1
Ardent Militia {4}{W}

Creature — Human Soldier

Vigilance

2/5
Ardent Recruit {W}

Creature — Human Soldier

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

1/1
Ardent Soldier {1}{W}

Creature — Human Soldier

Kicker {2} (You may pay an additional {2} as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

1/2
Ardenvale Paladin {3}{W}

Creature — Human Knight

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

2/5
Ardenvale Tactician {1}{W}{W}

Creature — Human Knight

Flying

2/3
Dizzying Swoop {1}{W}

Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

Arek, False Goldwarden {W}{B}

Legendary Creature — Human Cleric

Starting intensity 0

Whenever another creature enters the battlefield under your control, cards you own named Arek, False Goldwarden intensify by 1.

{3}{W}{B}, {T}, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek’s intensity.

2/2
Arena Athlete {1}{R}

Creature — Human

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can’t block this turn.

2/1
Arena Rector {3}{W}

Creature — Human Cleric

When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

1/2
Arena Trickster {3}{R}

Creature — Human Shaman

Whenever you cast your first spell during each opponent’s turn, put a +1/+1 counter on Arena Trickster.

3/3
Argivian Archaeologist {1}{W}{W}

Creature — Human Artificer

{W}{W}, {T}: Return target artifact card from your graveyard to your hand.

1/1
Argivian Blacksmith {1}{W}{W}

Creature — Human Artificer

{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

2/2
Argivian Phalanx {5}{W}

Creature — Human Kor Soldier

This spell costs {1} less to cast for each creature you control.

Vigilance

4/4
Argothian Enchantress {1}{G}

Creature — Human Druid

Shroud (This creature can’t be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

0/1
Argothian Opportunist {2}{G}

Creature — Human Scout

When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

3/2
Armament Corps {2}{W}{B}{G}

Creature — Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

4/4
Armored Galleon {4}{U}

Creature — Human Pirate

Armored Galleon can’t attack unless defending player controls an Island.

5/4
Armorer Guildmage {R}

Creature — Human Wizard

{B}, {T}: Target creature gets +1/+0 until end of turn.

{G}, {T}: Target creature gets +0/+1 until end of turn.

1/1
Armory Paladin {1}{R}{W}

Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

3/3
Arms Scavenger {1}{R}

Creature — Human Warrior

At the beginning of your upkeep, draft a card from Arms Scavenger’s spellbook, then exile it. Until end of turn, you may play that card.

Equip abilities you activate cost {1} less to activate.

2/2
Arni Brokenbrow {2}{R}

Legendary Creature — Human Berserker

Haste

Boast — {1}: You may change Arni Brokenbrow’s base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

3/3
Arni Metalbrow {2}{R}

Legendary Creature — Human Berserker

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature’s mana value from your hand onto the battlefield tapped and attacking.

3/3
A-Rockslide Sorcerer {2}{R}

Creature — Human Wizard

Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.

2/2
Aron, Benalia's Ruin {W}{W}{B}

Legendary Creature — Phyrexian Human

Menace (This creature can’t be blocked except by two or more creatures.)

{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

3/3
Arrogant Poet {1}{B}

Creature — Human Warlock

Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.

2/1
Artful Looter {2}{U}

Creature — Human Wizard

{T}: Draw a card, then discard a card.

Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.

1/2
Artisan of Forms {1}{U}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.

1/1
Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature — Human Knight

Vigilance

{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

4/4
Asari Captain {3}{R}{W}

Creature — Human Samurai

Haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

4/3
A-Satoru Umezawa {1}{U}{B}

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.

Each creature card in your hand has ninjutsu {1}{U}{B}.

3/4
Ascendant Acolyte {4}{G}

Creature — Human Monk

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.

At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

1/1
A-Shessra, Death's Whisper {1}{B}{G}

Legendary Creature — Human Elf Warlock

Bewitching Whispers — When Shessra, Death’s Whisper enters the battlefield, target creature blocks this turn if able.

Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

1/4
Ashiok's Adept {2}{B}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets Ashiok’s Adept, each opponent discards a card.

1/3
Ashiok's Forerunner {3}{U}{B}

Creature — Human Wizard

Flash

When Ashiok’s Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/3
Ashnod, Flesh Mechanist {B}

Legendary Creature — Human Artificer

Deathtouch

Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1
Ashnod the Uncaring {2}{U}{B}{R}

Legendary Creature — Human Artificer

Deathtouch

Whenever you activate an ability of an artifact or creature that isn’t a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn’t count.)

1/4
Ash, Party Crasher {R}{W}

Legendary Creature — Human Peasant

Haste

Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.

2/2
Ash Zealot {R}{R}

Creature — Human Warrior

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

2/2
A-Sigardian Paladin {1}{G}{W}

Creature — Human Knight

As long as you’ve put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/3
A-Sizzling Soloist {3}{R}

Creature — Human Citizen

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can’t block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller’s next combat phase if able.

4/2