1981 – 2040 of 3,637 cards where the card types include “human”

Magus of the Scroll {R}

Creature — Human Wizard

{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.

1/1
Magus of the Tabernacle {3}{W}

Creature — Human Wizard

All creatures have “At the beginning of your upkeep, sacrifice this creature unless you pay {1}.”

2/6
Magus of the Unseen {1}{U}

Creature — Human Wizard

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1
Magus of the Vineyard {G}

Creature — Human Wizard

At the beginning of each player’s precombat main phase, that player adds {G}{G}.

1/1
Magus of the Wheel {2}{R}

Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

3/3
Magus of the Will {2}{B}

Creature — Human Wizard

{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

3/3
Mairsil, the Pretender {1}{U}{B}{R}

Legendary Creature — Human Wizard

When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.

Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

4/4
Maja, Bretagard Protector {2}{G}{W}{W}

Legendary Creature — Human Warrior

Other creatures you control get +1/+1.

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

2/3
Makeshift Battalion {2}{W}

Creature — Human Soldier

Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.

3/2
Makindi Patrol {2}{W}

Creature — Human Knight Ally

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

2/3
Malevolent Hermit {1}{U}

Creature — Human Wizard

{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/1
Benevolent Geist

Creature — Spirit Wizard

Flying

Noncreature spells you control can’t be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

2/2
Malevolent Noble {1}{B}

Creature — Human Noble

{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.

2/2
Malik, Grim Manipulator {2}{R}{W}{B}

Legendary Creature — Human Rogue

When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.

Whenever an opponent sacrifices a creature, you create a Treasure token.

4/3
Mangara of Corondor {1}{W}{W}

Legendary Creature — Human Wizard

{T}: Exile Mangara of Corondor and target permanent.

1/1
Mangara, the Diplomat {3}{W}

Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4
Manic Scribe {1}{U}

Creature — Human Wizard

When Manic Scribe enters the battlefield, each opponent mills three cards.

Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

0/3
Manic Vandal {2}{R}

Creature — Human Warrior

When Manic Vandal enters the battlefield, destroy target artifact.

2/2
Manifestation Sage {G/U}{G/U}{G/U}{G/U}

Creature — Human Wizard

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

2/2
Man of Measure {1}{W}{W}

Creature — Human Knight

As long as you’re shorter than an opponent, Man of Measure gets +0/+1 and has first strike.

As long as you’re taller than an opponent, Man of Measure gets +1/+0.

2/2
Mantis Rider {U}{R}{W}

Creature — Human Monk

Flying, vigilance, haste

3/3
Marang River Prowler {2}{U}

Creature — Human Rogue

Marang River Prowler can’t block and can’t be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

2/1
Marauding Looter {2}{U}{R}

Creature — Human Pirate

Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.

4/3
Maraxus of Keld {4}{R}{R}

Legendary Creature — Human Warrior

Maraxus of Keld’s power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

*/*
Marchesa, Dealer of Death {U}{B}{R}

Legendary Creature — Human Rogue

Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

3/4
Marchesa's Emissary {3}{U}

Creature — Human Rogue

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

2/2
Marchesa's Infiltrator {2}{U}

Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa’s Infiltrator deals combat damage to a player, draw a card.

1/1
Marchesa's Smuggler {U}{R}

Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

{1}{U}{R}: Target creature you control gains haste until end of turn and can’t be blocked this turn.

1/1
Marchesa, the Black Rose {1}{U}{B}{R}

Legendary Creature — Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

3/3
Mardu Hateblade {W}

Creature — Human Warrior

{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

1/1
Mardu Heart-Piercer {3}{R}

Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.

2/3
Mardu Hordechief {2}{W}

Creature — Human Warrior

Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.

2/3
Mardu Shadowspear {B}

Creature — Human Warrior

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

1/1
Mardu Skullhunter {1}{B}

Creature — Human Warrior

Mardu Skullhunter enters the battlefield tapped.

Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.

2/1
Mardu Strike Leader {2}{B}

Creature — Human Warrior

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

3/2
Mardu Woe-Reaper {W}

Creature — Human Warrior

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

2/1
Marionette Master {4}{B}{B}

Creature — Human Artificer

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master’s power.

1/3
Marshal of Zhalfir {W}{U}

Creature — Human Knight

Other Knights you control get +1/+1.

{W}{U}, {T}: Tap another target creature.

2/2
Martha Jones {2}{U}

Legendary Creature — Human Cleric

Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can’t be blocked this turn.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

3/2
Márton Stromgald {2}{R}{R}

Legendary Creature — Human Knight

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.

Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

1/1
Martyr for the Cause {1}{W}

Creature — Human Soldier

When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2
Martyr of Ashes {R}

Creature — Human Shaman

{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

1/1
Martyr of Bones {B}

Creature — Human Wizard

{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.

1/1
Martyr of Frost {U}

Creature — Human Wizard

{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.

1/1
Martyr of Sands {W}

Creature — Human Cleric

{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

1/1
Martyr of Spores {G}

Creature — Human Shaman

{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

1/1
Martyrs of Korlis {3}{W}{W}

Creature — Human

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

1/6
Mary O'Kill {5}{B/R}

Legendary Creature — Human Villain

{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

5/5
Masako the Humorless {2}{W}

Legendary Creature — Human Advisor

Flash

Tapped creatures you control can block as though they were untapped.

2/1
Masked Blackguard {1}{B}

Creature — Human Rogue

Flash (You may cast this spell any time you could cast an instant.)

{2}{B}: Masked Blackguard gets +1/+1 until end of turn.

2/1
Massacre Girl {3}{B}{B}

Legendary Creature — Human Assassin

Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

4/4
Massacre Girl, Known Killer {2}{B}{B}

Legendary Creature — Human Assassin

Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

4/4
Master Apothecary {W}{W}{W}

Creature — Human Cleric

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

2/2
Master Decoy {1}{W}

Creature — Human Soldier

{W}, {T}: Tap target creature.

1/2
Master Healer {4}{W}

Creature — Human Cleric

{T}: Prevent the next 4 damage that would be dealt to any target this turn.

1/4
Mastermind Plum {2}{B}

Legendary Creature — Human Wizard

Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

2/2
Master of Arms {2}{W}

Creature — Human Soldier

First strike

{1}{W}: Tap target creature blocking Master of Arms.

2/2
Master of Diversion {2}{W}

Creature — Human Scout

Whenever Master of Diversion attacks, tap target creature defending player controls.

2/2
Master of Pearls {1}{W}

Creature — Human Monk

Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

2/2
Master of the Hunt {2}{G}{G}

Creature — Human

{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has “bands with other creatures named Wolves of the Hunt.” (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has “bands with other creatures named Wolves of the Hunt.” Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has “bands with other creatures named Wolves of the Hunt,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

2/2
Master of the Veil {2}{U}{U}

Creature — Human Wizard

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.

2/3