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1 – 20 of 53 cards where the mana cost is not greater than or equal to {X} and the mana value < 4 and the text includes “draw” and the text includes “cards” and the text includes “lose” and the text includes “life” and the mana value <= 3

Abzan Charm (Dominaria United Commander #138)

Abzan Charm {W}{B}{G}

Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Illustrated by Mathias Kollros

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Penny
Asylum Visitor (Commander 2019 #103)

Asylum Visitor {1}{B}

Creature — Vampire Wizard

At the beginning of each player’s upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

“The ravings of the mad are laced with eldritch knowledge.”

3/1

Illustrated by Bastien L. Deharme

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Pauper
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Penny
Atrocious Experiment (Commander Legends: Battle for Baldur's Gate #115)

Atrocious Experiment {2}{B}

Sorcery

Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

There is no line Jon Irenicus would not cross to regain his lost immortality.

Illustrated by SUZHIHUI

Standard
Alchemy
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Modern
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Baba Lysaga, Night Witch (Commander Legends: Battle for Baldur's Gate #266)

Baba Lysaga, Night Witch {1}{B}{G}

Legendary Creature — Human Warlock

{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.

Better the cold night than her warm hospitality.

3/3

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
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Modern
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Baldur's Gate Wilderness (Battle for Baldur's Gate Tokens #0)

Baldur's Gate Wilderness

Dungeon

Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Goblin Camp — Create a Treasure token.

Emerald Grove — Create a 2/2 white Knight creature token.

Auntie’s Teahouse — Scry 3.

Defiled Temple — You may sacrifice a permanent. If you do, draw a card.

Mountain Pass — You may put a land card from your hand onto the battlefield.

Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.

Grymforge — For each opponent, goad up to one target creature that player controls.

Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.

Last Light Inn — Draw two cards.

Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.

Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.

Gauntlet of Shar — Each opponent loses 5 life.

Balthazar’s Lab — Return up to two target creature cards from your graveyard to your hand.

Circus of the Last Days — Create a token that’s a copy of one of your commanders, except it’s not legendary.

Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.

Steel Watch Foundry — You get an emblem with “Creatures you control get +2/+2 and have trample.”

Ansur’s Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards’ total mana value.

Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Prints USD EUR TIX
Battle for Baldur's Gate Tokens
This overiszed dungeon was used during Battle for Baldur's Gate draft events.
Bandit's Talent (Bloomburrow #83)

Bandit's Talent {1}{B}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit’s Talent enters, each opponent discards two cards unless they discard a nonland card.

{B}: Level 2

At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 2 life.

{3}{B}: Level 3

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Illustrated by Volkan Baǵa

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Commander
Pauper
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Penny
Blood Pact (Duskmourn: House of Horror Commander #76)

Blood Pact {2}{B}

Instant

Target player draws two cards and loses 2 life.

Valgavoth’s devotees write his scriptures upon their flesh so they never forget the secrets he whispers to them.

Illustrated by Camille Alquier

Standard
Alchemy
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Modern
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Blood Scrivener (Dragon's Maze #22)

Blood Scrivener {1}{B}

Creature — Zombie Wizard

If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.

Make sure you bleed the fine print.

2/1

Illustrated by Peter Mohrbacher

Standard
Alchemy
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Modern
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Braids's Frightful Return (Dominaria United #85)

Braids's Frightful Return {2}{B}

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)

I — You may sacrifice a creature. If you do, each opponent discards a card.

II — Return target creature card from your graveyard to your hand.

III — Target opponent may sacrifice a nonland, nontoken permanent. If they don’t, they lose 2 life and you draw a card.

Illustrated by Dominik Mayer

Standard
Alchemy
Pioneer
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Modern
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Penny
Castle Locthwain (Commander Legends: Battle for Baldur's Gate #884)

Castle Locthwain

Land

Castle Locthwain enters tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Without Locthwain’s persistence, the realm would stagnate and die.

Illustrated by Titus Lunter

Standard
Alchemy
Pioneer
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Modern
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Penny
Chittering Skullspeaker (Alchemy: Bloomburrow #9)

Chittering Skullspeaker {1}{B}

Creature — Squirrel Warlock

Starting intensity 0

When Chittering Skullspeaker enters, cards you own named Chittering Skullspeaker intensify by 1. Then you draw X cards and lose X life, where X is Chittering Skullspeaker’s intensity.

1/1

Illustrated by Christina Kraus

Standard
Alchemy
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Modern
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Cruel Bargain (Vintage Masters #111)

Cruel Bargain {B}{B}{B}

Sorcery

Draw four cards. You lose half your life, rounded up.

Illustrated by Adrian Smith

Standard
Alchemy
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Curse of Vengeance (Commander 2016 #12)

Curse of Vengeance {B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Illustrated by Bastien L. Deharme

Standard
Alchemy
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Modern
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Demonic Lore (Commander Legends #118)

Demonic Lore {2}{B}

Enchantment

When Demonic Lore enters, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.

“The greatest works of literature leave the reader forever altered.”
—Nevinyrral, Urborg tyrant

Illustrated by Mila Pesic

Standard
Alchemy
Pioneer
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Modern
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Penny
Diresight (Bloomburrow #91)

Diresight {2}{B}

Sorcery

Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

There is a fine line between predicting the future and causing it.

Illustrated by Alix Branwyn

Standard
Alchemy
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Modern
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Fell Stinger (Innistrad: Crimson Vow #112)

Fell Stinger {2}{B}

Creature — Zombie Scorpion

Deathtouch

Exploit (When this creature enters, you may sacrifice a creature.)

When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.

3/2

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Foreboding Fruit (Throne of Eldraine #88)

Foreboding Fruit {2}{B}

Sorcery

Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

Illustrated by Drew Baker

Standard
Alchemy
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Modern
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Funeral Rites (Jumpstart #235)

Funeral Rites {2}{B}

Sorcery

You draw two cards, lose 2 life, then mill two cards.

Funerary masks help the newly dead resist the erosion of memory and identity in the Underworld.

Illustrated by John Stanko

Standard
Alchemy
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Modern
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Grave Consequences (Judgment #67)

Grave Consequences {1}{B}

Instant

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.

Draw a card.

“You call that a nightmare?”
—Braids, dementia summoner

Illustrated by Tim Hildebrandt

Standard
Alchemy
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Modern
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Gruesome Realization (The Brothers' War #103)

Gruesome Realization {1}{B}{B}

Sorcery

Choose one —

• You draw two cards and you lose 2 life.

• Creatures your opponents control get -1/-1 until end of turn.

Mishra was gone—all that remained was a machine wearing his face.

DailyMTG Story Spotlight

Illustrated by Julie Dillon

Standard
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