17801 – 17820 of 18,222 cards where the mana cost is greater than or equal to {2} or the text includes “{2}”

Willow Priestess (Masters Edition III #138)

Willow Priestess {2}{G}{G}

Creature — Faerie Druid

{T}: You may put a Faerie permanent card from your hand onto the battlefield.

{2}{G}: Target green creature gains protection from black until end of turn.

“Those of faith are those of strength.”
—Autumn Willow

2/2

Illustrated by Susan Van Camp

Part of the Reserved List

Standard
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Willow Satyr (Masters Edition III #139)

Willow Satyr {2}{G}{G}

Creature — Satyr

You may choose not to untap Willow Satyr during your untap step.

{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

1/1

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Willow-Wind (The Lord of the Rings: Tales of Middle-earth #76)

Willow-Wind {4}{U}

Creature — Elemental

Flying

When Willow-Wind enters, scry 2.

The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.

3/4

Illustrated by Ignis Bruno

Standard
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Wilson, Bear Comrade (Alchemy Horizons: Baldur's Gate #19)

Wilson, Bear Comrade {1}{G}

Legendary Creature — Bear Warrior

Reach, trample

Ward {2}

Specialize {4}

2/2

Illustrated by Ilse Gort

Standard
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Wilson, Refined Grizzly (Commander Legends: Battle for Baldur's Gate #261)

Wilson, Refined Grizzly {1}{G}

Legendary Creature — Bear Warrior

This spell can’t be countered.

Vigilance, reach, trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Choose a Background (You can have a Background as a second commander.)

2/2

Illustrated by Ilse Gort

Standard
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Wilt (Ikoria: Lair of Behemoths #176)

Wilt {1}{G}

Instant

Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

Nothing returns from the nightmare nests of Indatha unscathed.

Illustrated by Volkan Baǵa

Standard
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Wily Bandar (Kaladesh #175)

Wily Bandar {G}

Creature — Cat Monkey

{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Part feline, part primate, all trouble.

1/1

Illustrated by Yeong-Hao Han

Standard
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Windborne Charge (Conspiracy: Take the Crown #100)

Windborne Charge {2}{W}{W}

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Illustrated by Ryan Pancoast

Standard
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Windborn Muse (Murders at Karlov Manor Commander #92)

Windborn Muse {3}{W}

Creature — Spirit

Flying

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.”
—Akroma, angelic avenger

2/3

Illustrated by Adam Rex

Standard
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Windbrisk Raptor (Shadowmoor #26)

Windbrisk Raptor {5}{W}{W}

Creature — Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

5/7

Illustrated by Omar Rayyan

Standard
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Windcaller Aven (Commander Masters #133)

Windcaller Aven {4}{U}{U}

Creature — Bird Wizard

Flying

Cycling {U} ({U}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

Illustrated by Uriah Voth

Standard
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Wind Drake (Kaladesh #70)

Wind Drake {2}{U}

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

Illustrated by Todd Lockwood

Standard
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Windfall (Outlaws of Thunder Junction Commander #123)

Windfall {2}{U}

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

“Rich” is a relative term.

Illustrated by Scott Murphy

Standard
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Windgrace Acolyte (Dominaria #112)

Windgrace Acolyte {4}{B}

Creature — Cat Warrior

Flying

When Windgrace Acolyte enters, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2

Illustrated by Bayard Wu

Standard
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Windgrace's Judgment (New Capenna Commander #358)

Windgrace's Judgment {3}{B}{G}

Instant

For any number of opponents, destroy target nonland permanent that player controls.

Not all who remember Urza do so with fondness.

Illustrated by Grzegorz Rutkowski

Standard
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Winding Canyons (Weatherlight #167)

Winding Canyons

Land

{T}: Add {C}.

{2}, {T}: You may cast creature spells this turn as though they had flash.

Illustrated by John Avon

Part of the Reserved List

Standard
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Winding Wurm (Urza's Saga #285)

Winding Wurm {4}{G}

Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm’s writhing path.

6/6

Illustrated by DiTerlizzi

Standard
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Wind-Kin Raiders (Aether Revolt #50)

Wind-Kin Raiders {4}{U}{U}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Flying

Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.

4/3

Illustrated by Shreya Shetty

Standard
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Windreader Sphinx (Jumpstart #194)

Windreader Sphinx {5}{U}{U}

Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

“Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings.”

3/7

Illustrated by Min Yum

Standard
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Windreaver (Duel Decks: Venser vs. Koth #19)

Windreaver {3}{W}{U}

Creature — Elemental

Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver’s power and toughness until end of turn.

{U}: Return Windreaver to its owner’s hand.

1/3

Illustrated by Aleksi Briclot

Standard
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