16701 – 16720 of 16,875 cards where the mana value <= 3

Wretched Banquet (Conflux #56)

Wretched Banquet {B}

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

“The meek inherit nothing.”
—Sedris, the Traitor King

Illustrated by Nils Hamm

Standard
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Wretched Camel (Hour of Devastation #82)

Wretched Camel {1}{B}

Creature — Zombie Camel

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

Perfectly adapted to cross the wastes in life, they bring the wastes with them in death.

2/1

Illustrated by Dan Murayama Scott

Standard
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Wretched Throng (Innistrad: Crimson Vow #91)

Wretched Throng {1}{U}

Creature — Zombie Horror

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

“Oh no. Oh no. Oh no. Oh no, again!”
—Beltstad, cathar recruit, last words

2/1

Illustrated by Filip Burburan

Standard
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Wring Flesh (Magic 2014 #122)

Wring Flesh {B}

Instant

Target creature gets -3/-1 until end of turn.

“You shouldn’t be so attached to something as fragile as flesh.”
—Zul Ashur, lich lord

Illustrated by Izzy

Standard
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Wrinkly Monkey Shenanigans (Unfinity Sticker Sheets #31)
Unfinity Stickers

Wrinkly Monkey Shenanigans

Stickers

{TK}{TK}{1}: Target creature can’t block this creature this turn.

{TK}{TK}{TK}{TK}Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.

{TK}{TK} — 2/4

{TK}{TK}{TK} — 7/2

Illustrated by Larissa Hasenheit & Mina Jeon

Standard
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Write into Being (Fate Reforged #59)

Write into Being {2}{U}

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Illustrated by Yeong-Hao Han

Standard
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Writ of Passage (Dissension #37)

Writ of Passage {U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can’t be blocked this turn.

Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can’t be blocked this turn. (Activate only during your upkeep and only once each turn.)

Watermark: Azorius

Illustrated by Luca Zontini

Standard
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Wrong Turn (Commander Legends #107)

Wrong Turn {2}{U}

Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it’s removed from combat.)

Its bewildered bellow was met with a stern “shh.”

Illustrated by Filip Burburan

Standard
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Wu Infantry (Portal Three Kingdoms #59)

Wu Infantry {1}{U}

Creature — Human Soldier

The first battle of Hefei was Sun Quan’s last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.

2/1

Illustrated by Xu Xiaoming

Standard
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Wu Light Cavalry (Portal Three Kingdoms #60)

Wu Light Cavalry {1}{U}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren’s arrows rained down upon him.

1/2

Illustrated by Huang Qishi

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Wu Longbowman (Masters Edition III #55)

Wu Longbowman {2}{U}

Creature — Human Soldier Archer

{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

Illustrated by Xu Tan

Standard
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Wurmcalling (Time Spiral #234)

Wurmcalling {X}{G}

Sorcery

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Illustrated by Jeff Easley

Standard
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Wurm's Tooth (Magic 2012 #223)

Wurm's Tooth {2}

Artifact

Whenever a player casts a green spell, you may gain 1 life.

Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn’t notice it was only a baby tooth.

Illustrated by Alan Pollack

Standard
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Wu Scout (Portal Three Kingdoms #62)

Wu Scout {1}{U}

Creature — Human Soldier Scout

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

When Wu Scout enters the battlefield, look at target opponent’s hand.

1/1

Illustrated by Jiaming

Standard
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Wu Spy (Portal Three Kingdoms #63)

Wu Spy {1}{U}

Creature — Human Soldier Rogue

When Wu Spy enters the battlefield, look at the top two cards of target player’s library. Put one of them into their graveyard.

1/1

Illustrated by Zhao Tan

Standard
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Wu Warship (Masters Edition III #56)

Wu Warship {2}{U}

Creature — Human Soldier

Wu Warship can’t attack unless defending player controls an Island.

Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms.

3/3

Illustrated by Jiang Zhuqing

Standard
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Wyleth, Soul of Steel (Commander Legends #362)

Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature — Human Warrior

Trample

Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.

“Two things a warrior needs: a strong sword and a strong will.”

2/2

Illustrated by Tyler Jacobson

Standard
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Wylie Duke, Atiin Hero (Outlaws of Thunder Junction #239)

Wylie Duke, Atiin Hero {1}{G}{W}

Legendary Creature — Human Ranger

Vigilance

Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.

“I’ve seen a fair few worlds in my travels, and there’s always some lowlife looking to prey on the innocent. That’s where I come in.”

4/2

Illustrated by Ekaterina Burmak

Standard
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Wyll, Blade of Frontiers (Commander Legends: Battle for Baldur's Gate #208)

Wyll, Blade of Frontiers {1}{R}

Legendary Creature — Human Warlock

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)

1/1

Illustrated by Mads Ahm

Standard
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Wyll's Reversal (Commander Legends: Battle for Baldur's Gate #209)

Wyll's Reversal {2}{R}

Instant

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1—14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Illustrated by Irina Nordsol

Standard
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