16621 – 16640 of 16,949 cards where the mana value <= 3

Wings of the Guard (Conspiracy: Take the Crown #26)

Wings of the Guard {1}{W}

Creature — Bird

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Within the city walls, Adriana’s falcons hunt vermin of all kinds.

1/1

Illustrated by Lars Grant-West

Standard
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Wings of Velis Vel (Modern Masters 2015 #70)

Wings of Velis Vel {1}{U}

Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Changeling magic grants unusual wishes.

Illustrated by Jim Pavelec

Standard
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Wingspan Mentor (New Capenna Commander #239)

Wingspan Mentor {2}{U}

Creature — Human Wizard

When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.

Their bond grew over time, as did the height of their jumps.

1/3

Illustrated by Sidharth Chaturvedi

Standard
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Wingsteed Rider (Double Masters 2022 #35)

Wingsteed Rider {1}{W}{W}

Creature — Human Knight

Flying

Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Trust is the only bridle a pegasus will accept.

2/2

Illustrated by Cynthia Sheppard

Standard
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Wing Storm (Prophecy #135)

Wing Storm {2}{G}

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

Illustrated by Heather Hudson

Standard
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Winnow (Invasion #45)

Winnow {1}{W}

Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

“Strength in numbers? I think not.”
—Gerrard

Illustrated by Roger Raupp

Standard
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Winnower Patrol (Morningtide #139)

Winnower Patrol {2}{G}

Creature — Elf Warrior

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

3/2

Illustrated by Eric Fortune

Standard
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Winter Blast (Masters Edition #138)

Winter Blast {X}{G}

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

“Blow, winds, and crack your cheeks! rage! blow!”
—William Shakespeare, King Lear

Illustrated by Kaja Foglio

Standard
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Winter Eladrin (Commander Legends: Battle for Baldur's Gate #104)

Winter Eladrin {2}{U}

Creature — Faerie Elf Wizard

Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner’s hand.

“If you want a warm welcome, you’ll have to seek it elsewhere.”

2/2

Illustrated by Alexandr Leskinen

Standard
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Winterflame (Khans of Tarkir #213)

Winterflame {1}{U}{R}

Instant

Choose one or both —

• Tap target creature.

• Winterflame deals 2 damage to target creature.

“The mountains scream with the dragons’ throats.”
—Chianul, Who Whispers Twice

Illustrated by Richard Wright

Standard
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Winter Moon (Modern Horizons 3 #213)

Winter Moon {2}

Artifact

Players can’t untap more than one nonbasic land during their untap steps.

“The sun and moon have decided to make a competition of our misery.”
—Naromin, veteran explorer

Illustrated by Drew Baker

Standard
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Wintermoon Mesa (Prophecy #143)

Wintermoon Mesa

Land

Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.

Dark is light and day is night When the winter moon shines.

Illustrated by Tom Wänerstrand

Standard
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Wintermoor Commander (March of the Machine Commander #345)

Wintermoor Commander {W}{B}

Creature — Human Knight

Deathtouch

Wintermoor Commander’s toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

2/*

Illustrated by Tyler Jacobson

Standard
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Winter Orb (Eternal Masters #234)

Winter Orb {2}

Artifact

As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps.

“How could anyone survive this? There is some force at work that stifles even the will to go on.”
—Naromin, veteran explorer

Illustrated by Brian Snõddy

Standard
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Winter's Chill (Ice Age #107)

Winter's Chill {X}{U}

Instant

Cast this spell only during combat before blockers are declared.

X can’t be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn’t, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Illustrated by Edward P. Beard, Jr.

Part of the Reserved List

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Winter's Grasp (Tempest #265)

Winter's Grasp {1}{G}{G}

Sorcery

Destroy target land.

Summer is buried there, centuries deep;
A crypt of years where seasons sleep.

Illustrated by Tom Wänerstrand

Standard
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Winter Sky (Homelands #80)

Winter Sky {R}

Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Illustrated by Mike Kimble

Part of the Reserved List

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Winter's Night (Masters Edition II #200)

Winter's Night {R}{G}{W}

World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn’t untap during its controller’s next untap step.

Illustrated by Rob Alexander

Part of the Reserved List

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Winter's Rest (Modern Horizons #78)

Winter's Rest {1}{U}

Snow Enchantment — Aura

Enchant creature

When Winter’s Rest enters the battlefield, tap enchanted creature.

As long as you control another snow permanent, enchanted creature doesn’t untap during its controller’s untap step.

Illustrated by Mila Pesic

Standard
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Winterthorn Blessing (Innistrad: Midnight Hunt #251)

Winterthorn Blessing {G}{U}

Sorcery

Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don’t control, and that creature doesn’t untap during its controller’s next untap step.

Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Yeong-Hao Han

Standard
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