41 – 60 of 273 cards where the card types include “creature” and the color identity ≤ G and the mana value > 6

Caller of the Pack (Commander Anthology #94)

Caller of the Pack {5}{G}{G}

Creature — Beast

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

8/6

Illustrated by Ryan Yee

Standard
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Carnage Wurm (Magic 2012 #168)

Carnage Wurm {6}{G}

Creature — Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

6/6

Illustrated by Dave Kendall

Standard
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Chancellor of the Tangle (New Phyrexia #106)

Chancellor of the Tangle {4}{G}{G}{G}

Creature — Phyrexian Beast

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add {G}.

Vigilance, reach

6/7

Watermark: Phyrexian

Illustrated by Steve Prescott

Standard
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Charging Binox (Battlebond #66)

Charging Binox {7}{G}

Creature — Beast

Assist (Another player can pay up to {7} of this spell’s cost.)

Trample

Arena beasts are bred for flashiness and foul temper. An extra head addresses both requirements.

7/5

Illustrated by Jason Felix

Standard
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Cityscape Leveler (The Brothers' War #233)

Cityscape Leveler {8}

Artifact Creature — Construct

Trample

When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth {8}

8/8

Illustrated by Leon Tukker

Standard
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Clockwork Dragon (Mirrodin #155)

Clockwork Dragon {7}

Artifact Creature — Dragon

Flying

Clockwork Dragon enters with six +1/+1 counters on it.

Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

{3}: Put a +1/+1 counter on Clockwork Dragon.

0/0

Illustrated by Arnie Swekel

Standard
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Colossus of Akros (Theros #214)

Colossus of Akros {8}

Artifact Creature — Golem

Defender, indestructible

{10}: Monstrosity 10. (If this creature isn’t monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn’t have defender.

10/10

Illustrated by Zack Stella

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Colossus of Sardia (Masters Edition IV #193)

Colossus of Sardia {9}

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Colossus of Sardia doesn’t untap during your untap step.

{9}: Untap Colossus of Sardia. Activate only during your upkeep.

Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.

9/9

Illustrated by Jesper Myrfors

Standard
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Copper Host Crusher (March of the Machine #181)

Copper Host Crusher {6}{G}{G}

Creature — Phyrexian Bear Rhino

Trample

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Walls built to withstand assaults even from Ikoria’s apex monsters were quickly deemed tactically irrelevant by Vorinclex’s forces.

8/8

Illustrated by Nicholas Gregory

Standard
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Cragplate Baloth (Zendikar Rising #183)

Cragplate Baloth {5}{G}{G}

Creature — Beast

Kicker {2}{G}

This spell can’t be countered.

Hexproof, haste

If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.

6/6

Illustrated by Jesper Ejsing

Standard
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Crash of Rhinos (Mirage #210)

Crash of Rhinos {6}{G}{G}

Creature — Rhino

Trample

Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way.
—Femeref adage

8/4

Illustrated by Steve White

Standard
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Craterhoof Behemoth (Commander Masters #280)

Craterhoof Behemoth {5}{G}{G}{G}

Creature — Beast

Haste

When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.

5/5

Illustrated by Chris Rahn

Standard
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Craw Giant (Time Spiral Timeshifted #76)

Craw Giant {3}{G}{G}{G}{G}

Creature — Giant

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. “Ho ho ho! Midgets! You think you can stand in my way?”

6/4

Illustrated by Christopher Rush

Standard
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Cultivator Colossus (Innistrad: Crimson Vow #195)

Cultivator Colossus {4}{G}{G}{G}

Creature — Plant Beast

Trample

Cultivator Colossus’s power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

Illustrated by Antonio José Manzanedo

Standard
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Cybermen Squadron (Doctor Who #176)

Cybermen Squadron {7}

Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/5

Illustrated by Craig J Spearing

Standard
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Cytospawn Shambler (Dissension #82)

Cytospawn Shambler {6}{G}

Creature — Elemental Mutant

Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.

0/0

Watermark: Simic

Illustrated by Anthony S. Waters

Standard
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Darksteel Colossus (Magic 2010 #208)

Darksteel Colossus {11}

Artifact Creature — Golem

Trample, indestructible

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.

11/11

Illustrated by Carl Critchlow

Standard
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Darksteel Gargoyle (Duel Decks: Mirrodin Pure vs. New Phyrexia #19)

Darksteel Gargoyle {7}

Artifact Creature — Gargoyle

Flying

Indestructible (Damage and effects that say “destroy” don’t destroy this creature.)

The ultimate treasure is one that guards itself.

3/3

Watermark: Mirran

Illustrated by Ron Spencer

Standard
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Dawnglade Regent (Commander Legends #222)

Dawnglade Regent {5}{G}{G}

Creature — Elk

When Dawnglade Regent enters, you become the monarch.

As long as you’re the monarch, permanents you control have hexproof.

“Every creature in the glade paused and stared. Overcome, I bowed to the beast.”
—Endril, Kalonian naturalist

8/8

Illustrated by YW Tang

Standard
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Deathcoil Wurm (Masters Edition IV #149)

Deathcoil Wurm {6}{G}{G}

Creature — Wurm

You may have Deathcoil Wurm assign its combat damage as though it weren’t blocked.

7/6

Illustrated by Rebecca Guay

Standard
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