21 – 40 of 143 cards where the set is “jud”

Cabal Therapy (Judgment #62)

Cabal Therapy {B}

Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Ron Spencer

Standard
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Cabal Trainee (Judgment #63)

Cabal Trainee {B}

Creature — Human Minion

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

“Ah, a faceshredder. Very rare. Nearly unstoppable. Good luck!”
—Cabal instructor

1/1

Illustrated by Pete Venters

Standard
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Cagemail (Judgment #7)

Cagemail {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can’t attack.

“Power often costs too high a price.”
—Commander Eesha

Illustrated by Scott M. Fischer

Standard
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Canopy Claws (Judgment #108)

Canopy Claws {G}

Instant

Target creature loses flying until end of turn.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Matthew Mitchell

Standard
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Centaur Rootcaster (Judgment #109)

Centaur Rootcaster {3}{G}

Creature — Centaur Druid

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

2/2

Illustrated by Eric Peterson

Standard
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Cephalid Constable (Judgment #35)

Cephalid Constable {1}{U}{U}

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner’s hand.

Cephalids don’t police people. They police loyalties.

1/1

Illustrated by Alan Pollack

Standard
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Cephalid Inkshrouder (Judgment #36)

Cephalid Inkshrouder {2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can’t be blocked this turn. (A creature with shroud can’t be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

2/1

Illustrated by Tony Szczudlo

Standard
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Chastise (Judgment #8)

Chastise {3}{W}

Instant

Destroy target attacking creature. You gain life equal to its power.

“Why do we pray to the Ancestor? Because She listens.”
—Mystic elder

Illustrated by Carl Critchlow

Standard
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Commander Eesha (Judgment #9)

Commander Eesha {2}{W}{W}

Legendary Creature — Bird Soldier

Flying, protection from creatures

“War glides on the simplest updrafts while peace struggles against hurricane winds. It is the way of the world. It must change.”

2/4

Illustrated by Rebecca Guay

Standard
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Crush of Wurms (Judgment #110)

Crush of Wurms {6}{G}{G}{G}

Sorcery

Create three 6/6 green Wurm creature tokens.

Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Christopher Moeller

Standard
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Cunning Wish (Judgment #37)

Cunning Wish {2}{U}

Instant

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

He wished for knowledge, but not for the will to apply it.

Illustrated by Jim Nelson

Standard
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Death Wish (Judgment #64)

Death Wish {1}{B}{B}

Sorcery

You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.

He wished for power, but not for the longevity to abuse it.

Illustrated by Jeff Easley

Standard
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Defy Gravity (Judgment #38)

Defy Gravity {U}

Instant

Target creature gains flying until end of turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magical or not, it’s still a cloud.

Illustrated by Ben Thompson

Standard
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Dwarven Bloodboiler (Judgment #84)

Dwarven Bloodboiler {R}{R}{R}

Creature — Dwarf

Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

His battle cry unleashes an avalanche of dwarves.

2/2

Illustrated by Arnie Swekel

Standard
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Dwarven Driller (Judgment #85)

Dwarven Driller {3}{R}

Creature — Dwarf

{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.

“Drill the planet, it’s no trouble: Mining granite, making rubble.”
—Dwarven drilling song

2/2

Illustrated by Edward P. Beard, Jr.

Standard
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Dwarven Scorcher (Judgment #86)

Dwarven Scorcher {R}

Creature — Dwarf

Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature’s controller has Dwarven Scorcher deal 2 damage to them.

Barbarians invented the blaze of glory. Dwarves perfected it.

1/1

Illustrated by Thomas M. Baxa

Standard
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Earsplitting Rats (Judgment #65)

Earsplitting Rats {3}{B}

Creature — Rat

When Earsplitting Rats enters the battlefield, each player discards a card.

Discard a card: Regenerate Earsplitting Rats.

Rats come in one amount: too many.

2/1

Illustrated by Heather Hudson

Standard
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Elephant Guide (Judgment #111)

Elephant Guide {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.

Nature’s strength outlives the strong.

Illustrated by Jim Nelson

Standard
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Ember Shot (Judgment #87)

Ember Shot {6}{R}

Instant

Ember Shot deals 3 damage to any target.

Draw a card.

Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.

Illustrated by Alan Pollack

Standard
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Envelop (Judgment #39)

Envelop {U}

Instant

Counter target sorcery spell.

“What you made will be unmade. What you learned will be unlearned. And when you’re done, you will be undone.”
—Ambassador Laquatus

Illustrated by Don Hazeltine

Standard
Alchemy
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Modern
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