361 – 380 of 383 cards where the set is “ice”

Wall of Pine Needles (Ice Age #274)

Wall of Pine Needles {3}{G}

Creature — Plant Wall

Defender (This creature can’t attack.)

{G}: Regenerate Wall of Pine Needles.

The power of the forest takes a hundred forms. Some are more surprising than others.

3/3

Illustrated by Brian Snõddy

Standard
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Wall of Shields (Ice Age #347)

Wall of Shields {3}

Artifact Creature — Wall

Defender (This creature can’t attack.)

Banding (If any creatures with banding you control are blocking a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by.)

“It’s the pokey bits that hurt the most.”
—Ib Halfheart, Goblin Tactician

0/4

Illustrated by Randy Gallegos

Standard
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War Chariot (Ice Age #348)

War Chariot {3}

Artifact

{3}, {T}: Target creature gains trample until end of turn.

“I wouldn’t advise using it with a Woolly Mammoth, but it’s quite appropriate for many other beasts.”
—Arcum Dagsson, Soldevi Machinist

Illustrated by Dameon Willich

Standard
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Warning (Ice Age #55)

Warning {W}

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

“The folk of the Karplusan Mountains are impossible to ambush.”
—Lovisa Coldeyes, Balduvian Chieftain

Illustrated by Pat Lewis

Standard
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Whalebone Glider (Ice Age #349)

Whalebone Glider {2}

Artifact

{2}, {T}: Target creature with power 3 or less gains flying until end of turn.

“It’s no Ornithopter, but then I’m no Urza.”
—Arcum Dagsson, Soldevi Machinist

Illustrated by Amy Weber

Standard
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Whiteout (Ice Age #275)

Whiteout {1}{G}

Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Illustrated by NéNé Thomas

Standard
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White Scarab (Ice Age #56)

White Scarab {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Illustrated by Phil Foglio

Standard
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Wiitigo (Ice Age #276)

Wiitigo {3}{G}{G}{G}

Creature — Yeti

Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

0/0

Illustrated by Melissa A. Benson

Standard
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Wild Growth (Ice Age #277)

Wild Growth {G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

“Here in Fyndhorn, where Freyalise’s power is strongest, the forest has its own opinion.”
—Laina of the Elvish Council

Illustrated by Mike Raabe

Standard
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Wind Spirit (Ice Age #106)

Wind Spirit {4}{U}

Creature — Elemental Spirit

Flying

Menace (This creature can’t be blocked except by two or more creatures.)

“To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else.”
—Arnjlot Olasson, Sky Mage

3/2

Illustrated by Kaja Foglio

Standard
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Wings of Aesthir (Ice Age #305)

Wings of Aesthir {W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

“For those of courage, even the sky holds no limit.”
—Arnjlot Olasson, Sky Mage

Illustrated by Edward P. Beard, Jr.

Standard
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Winter's Chill (Ice Age #107)

Winter's Chill {X}{U}

Instant

Cast this spell only during combat before blockers are declared.

X can’t be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn’t, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Illustrated by Edward P. Beard, Jr.

Part of the Reserved List

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Withering Wisps (Ice Age #168)

Withering Wisps {1}{B}{B}

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.

Illustrated by NéNé Thomas

Standard
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Woolly Mammoths (Ice Age #278)

Woolly Mammoths {1}{G}{G}

Creature — Elephant

Woolly Mammoths has trample as long as you control a snow land.

“Mammoths may be good to ride on, but they’re certainly bad to fall off of!”
—Disa the Restless, journal entry

3/2

Illustrated by Dan Frazier

Standard
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Woolly Spider (Ice Age #279)

Woolly Spider {1}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

“We need not fear the forces of the air; I’ve yet to see a Spider without an appetite.”
—Taaveti of Kelsinko, Elvish Hunter

2/3

Illustrated by Daniel Gelon

Standard
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Word of Blasting (Ice Age #224)

Word of Blasting {1}{R}

Instant

Destroy target Wall. It can’t be regenerated. Word of Blasting deals damage equal to that Wall’s mana value to the Wall’s controller.

“Walls? What walls?”
—Jaya Ballard, Task Mage

Illustrated by Ken Meyer, Jr.

Standard
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Word of Undoing (Ice Age #108)

Word of Undoing {U}

Instant

Return target creature and all white Auras you own attached to it to their owners’ hands.

“It was in Urza’s journals that I finally found the secret at the core of the summonings.”
—Journal, author unknown

Illustrated by Christopher Rush

Standard
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Wrath of Marit Lage (Ice Age #109)

Wrath of Marit Lage {3}{U}{U}

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don’t untap during their controllers’ untap steps.

Dread Marit Lage lies dreaming, not dead.

Illustrated by Mike Raabe

Standard
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Yavimaya Gnats (Ice Age #280)

Yavimaya Gnats {2}{G}

Creature — Insect

Flying

{G}: Regenerate Yavimaya Gnats.

“It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them ‘gnats,’ and the name has stuck.”
—Disa the Restless, journal entry

0/1

Illustrated by Dan Frazier

Standard
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Zuran Enchanter (Ice Age #111)

Zuran Enchanter {1}{U}

Creature — Human Wizard

{2}{B}, {T}: Target player discards a card. Activate only during your turn.

“We are Kjeldorans no more.”
—Zur the Enchanter

1/1

Illustrated by Douglas Shuler

Standard
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