3201 – 3220 of 3,335 cards where it’s legal in Standard

Voldaren Ambusher (Innistrad: Midnight Hunt #166)

Voldaren Ambusher {2}{R}

Creature — Vampire Archer

When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.

“Gotcha.”

2/2

Illustrated by Evyn Fong

Standard
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Voldaren Bloodcaster // Bloodbat Summoner (Innistrad: Crimson Vow #137)
Voldaren Bloodcaster // Bloodbat Summoner (Innistrad: Crimson Vow #137)

Voldaren Bloodcaster {1}{B}

Creature — Vampire Wizard

Flying

Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

2/1

Bloodbat Summoner

Color Indicator: Black Creature — Vampire Wizard

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

“Humans throw rice and release doves at their weddings? How quaint.”

3/3

Illustrated by Kim Sokol

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Voldaren Epicure (Innistrad: Crimson Vow #182)

Voldaren Epicure {R}

Creature — Vampire

When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

“If you’re not refining your tastes, what’s the point of living forever?”

1/1

Illustrated by Martina Fačková

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Voldaren Estate (The Lost Caverns of Ixalan Commander #369)

Voldaren Estate

Land

{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

Illustrated by Richard Wright

Standard
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Voldaren Stinger (Innistrad: Midnight Hunt #167)

Voldaren Stinger {R}

Creature — Vampire Warrior

Voldaren Stinger has first strike as long as it’s attacking.

{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.

A duel to first blood means something very different when a vampire is involved.

1/1

Illustrated by Martina Fačková

Standard
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Voldaren Thrillseeker (March of the Machine #171)

Voldaren Thrillseeker {2}{R}

Creature — Vampire Warrior

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that’s another creature, it gains the following ability until end of turn.)

{1}, Sacrifice this creature: It deals damage equal to its power to any target.

“The end is always nigh. Let’s have some fun!”

1/1

Illustrated by Viko Menezes

Standard
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Volshe Tideturner (Dominaria United #77)

Volshe Tideturner {1}{U}

Creature — Merfolk Wizard

{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.

Ships suspected of carrying Sheoldred’s agents have a tendency to drift far off course as they sail through the Voda Sea.

1/3

Illustrated by Tia Masic

Standard
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Voltage Surge (Kamigawa: Neon Dynasty #171)

Voltage Surge {R}

Instant

As an additional cost to cast this spell, you may sacrifice an artifact.

Voltage Surge deals 2 damage to target creature or planeswalker. If this spell’s additional cost was paid, Voltage Surge deals 4 damage instead.

Illustrated by Randy Vargas

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Voltaic Visionary // Volt-Charged Berserker (Innistrad: Crimson Vow #183)
Voltaic Visionary // Volt-Charged Berserker (Innistrad: Crimson Vow #183)

Voltaic Visionary {1}{R}

Creature — Human Wizard

{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.

When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

She spent many years trying to harness chaos.

3/1

Volt-Charged Berserker

Color Indicator: Red Creature — Human Berserker

Volt-Charged Berserker can’t block.

She finally realized that chaos was meant to run rampant, as was she.

4/3

Illustrated by Francisco Miyara

Standard
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Volt Charge (Phyrexia: All Will Be One #155)

Volt Charge {2}{R}

Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“There’s a war brewing between Norn and Urabrask. Exploit the chaos, and we can take them both down for good.”
—Koth

Illustrated by Deruchenko Alexander

Standard
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Voracious Varmint (Outlaws of Thunder Junction #188)

Voracious Varmint {1}{G}

Creature — Varmint

Vigilance

{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.

“A varmint’s diet consists of anything it can fit into its mouth and a surprising number of things it can’t.”
—Doc Aurlock

2/2

Illustrated by Adrián Rodríguez Pérez

Standard
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Voracious Vermin (Wilds of Eldraine #116)

Voracious Vermin {2}{B}

Creature — Rat

When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with “This creature can’t block.”

Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.

Lord Skitter promised the starving rats of Edgewall that they would never go hungry again.

2/1

Illustrated by Milivoj Ćeran

Standard
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Vorinclex // The Grand Evolution (March of the Machine #213)
Vorinclex // The Grand Evolution (March of the Machine #213)

Vorinclex {3}{G}{G}

Legendary Creature — Phyrexian Praetor

Trample, reach

When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.

{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

6/6

The Grand Evolution

Color Indicator: Green Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain “{1}: This creature fights target creature you don’t control.” Exile The Grand Evolution, then return it to the battlefield (front face up).

Illustrated by Daarken

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Vraan, Executioner Thane (Phyrexia: All Will Be One #114)

Vraan, Executioner Thane {1}{B}

Legendary Creature — Phyrexian Vampire

Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.

“Soon enough each praetor will have hired me to kill the others, and I will stand alone as the true Father of Machines.”

2/2

Illustrated by Helge C. Balzer

Standard
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Vraska, Betrayal's Sting (Phyrexia: All Will Be One #115)

Vraska, Betrayal's Sting {4}{B}{B/P}

Legendary Planeswalker — Vraska

Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

0: You draw a card and you lose 1 life. Proliferate.

−2: Target creature becomes a Treasure artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and loses all other card types and abilities.

−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

Loyalty: 6

Illustrated by Chase Stone

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Vraska Joins Up (Outlaws of Thunder Junction #236)

Vraska Joins Up {B}{G}

Legendary Enchantment

When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Letting Oko believe he held all the cards provided the perfect cover for her own scheme to unfold.

Illustrated by Wylie Beckert

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Vraska's Fall (Phyrexia: All Will Be One #116)

Vraska's Fall {2}{B}

Instant

Each opponent sacrifices a creature or planeswalker and gets a poison counter.

The dull, creeping pain of phyresis curdled in Vraska’s blood. She knew as soon as it took her, she would betray everything—even Jace.

Illustrated by Dibujante Nocturno

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Vraska, the Silencer (Outlaws of Thunder Junction #237)

Vraska, the Silencer {1}{B}{G}

Legendary Creature — Gorgon Assassin

Deathtouch

Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It’s a Treasure artifact with “{T}, Sacrifice this artifact: Add one mana of any color,” and it loses all other card types.

3/3

Watermark: Desparked

Illustrated by Kieran Yanner

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Vulshok Splitter (Phyrexia: All Will Be One #156)

Vulshok Splitter {3}{R}

Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)

“Not my style, but it’ll get the job done.”
—Nahiri

Illustrated by Kai Carpenter

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Wail of the Forgotten (The Lost Caverns of Ixalan #244)

Wail of the Forgotten {U}{B}

Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner’s hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Illustrated by Ryan Valle

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