3081 – 3100 of 3,335 cards where it’s legal in Standard

Undercity Upheaval (March of the Machine: The Aftermath #25)

Undercity Upheaval {1}{G}{G}

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

Light shone on parts of the undercity for the first time in centuries.

Illustrated by Grady Frederick

Standard
Alchemy
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Modern
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Undercover Crocodelf (Murders at Karlov Manor #239)

Undercover Crocodelf {4}{G}{U}

Creature — Elf Crocodile Detective

Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

5/5

Illustrated by Nicholas Gregory

Standard
Alchemy
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Undercover Operative (Streets of New Capenna #63)

Undercover Operative {2}{U}{U}

Creature — Shapeshifter Rogue

You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

0/0

Watermark: Brokers

Illustrated by Tyler Walpole

Standard
Alchemy
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Modern
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Underground Mortuary (Murders at Karlov Manor #271)

Underground Mortuary

Land — Swamp Forest

({T}: Add {B} or {G}.)

Underground Mortuary enters the battlefield tapped.

When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Illustrated by Sergey Glushakov

Standard
Alchemy
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Modern
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Underground River (Outlaws of Thunder Junction Commander #338)

Underground River

Land

{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.

“The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses.”
The Antiquities War

Illustrated by Volkan Baǵa

Standard
Alchemy
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Undergrowth Recon (Murders at Karlov Manor #181)

Undergrowth Recon {1}{G}{G}

Enchantment

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

“I want eyes on the scene of the crime, day and night. I have a feeling our killer won’t be able to resist coming back.”
—Thare of the Foundway Associates

Illustrated by Ryan Pancoast

Standard
Alchemy
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Explorer
Modern
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Undying Malice (Innistrad: Crimson Vow #134)

Undying Malice {B}

Instant

Until end of turn, target creature gains “When this creature dies, return it to the battlefield tapped under its owner’s control with a +1/+1 counter on it.”

Few take kindly to being put in their place, especially if their place is the grave.

Illustrated by Igor Kieryluk

Standard
Alchemy
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Unforgiving One (Kamigawa: Neon Dynasty #127)

Unforgiving One {2}{B}

Creature — Spirit

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)

2/3

Illustrated by Fariba Khamseh

Standard
Alchemy
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Modern
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Unfortunate Accident (Outlaws of Thunder Junction #111)

Unfortunate Accident {B}

Instant

Spree (Choose one or more additional costs.)

+ {2}{B} — Destroy target creature.

+ {1} — Create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

“Looks like you’ve got a train to catch.”
—Laughing Jasper Flint

Illustrated by Josiah "Jo" Cameron

Standard
Alchemy
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Modern
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Unhallowed Phalanx (Innistrad: Crimson Vow #135)

Unhallowed Phalanx {4}{B}

Creature — Zombie Soldier

Unhallowed Phalanx enters the battlefield tapped.

“In case any of you new recruits were wondering, this is why we don’t use mass graves anymore.”
—Kerren of the Mausoleum Guards

1/13

Illustrated by Nicholas Gregory

Standard
Alchemy
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Unholy Officiant (Innistrad: Crimson Vow #41)

Unholy Officiant {W}

Creature — Vampire Cleric

Vigilance

{4}{W}: Put a +1/+1 counter on Unholy Officiant.

“Is this twisted ceremony simply a mockery of the human rite, or has Olivia fallen for her own charade?”
—Sorin Markov

1/2

Illustrated by Campbell White

Standard
Alchemy
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Union of the Third Path (The Brothers' War #31)

Union of the Third Path {2}{W}

Instant

Draw a card, then you gain life equal to the number of cards in your hand.

Terisia City at last opened its ivory towers to all who sought respite from the endless war.

DailyMTG Story Spotlight

Illustrated by Robin Olausson

Standard
Alchemy
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Modern
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Unleash Shell (The Brothers' War #155)

Unleash Shell {3}{R}{R}

Instant

Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent’s controller.

The new cannon’s destructive power more than made up for its unpredictable blast radius.

Illustrated by Campbell White

Standard
Alchemy
Pioneer
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Modern
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Unleash the Inferno (Streets of New Capenna #229)

Unleash the Inferno {1}{B}{R}{G}

Instant

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

Watermark: Riveteers

Illustrated by Zoltan Boros

Standard
Alchemy
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Unlicensed Hearse (Streets of New Capenna #246)

Unlicensed Hearse {2}

Artifact — Vehicle

{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse’s power and toughness are each equal to the number of cards exiled with it.

Crew 2

*/*

Illustrated by Chris Seaman

Standard
Alchemy
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Unlucky Drop (The Lost Caverns of Ixalan #82)

Unlucky Drop {3}{U}

Instant

Target artifact or creature’s owner puts it on the top or bottom of their library.

“First rule down here is the same as it is on the water: always double-check your knots.”
—Captain Lannery Storm

Illustrated by Patrik Hell

Standard
Alchemy
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Modern
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Unlucky Witness (Streets of New Capenna #128)

Unlucky Witness {R}

Creature — Human Citizen

When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.

The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.

1/1

Illustrated by Tyler Walpole

Standard
Alchemy
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Modern
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Unnatural Growth (Innistrad: Midnight Hunt #206)

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.

Illustrated by Svetlin Velinov

Standard
Alchemy
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Unnatural Moonrise (Innistrad: Midnight Hunt #247)

Unnatural Moonrise {R}{G}

Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and “Whenever this creature deals combat damage to a player, draw a card.”

Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

DailyMTG Story Spotlight

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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Unnatural Restoration (Phyrexia: All Will Be One #191)

Unnatural Restoration {1}{G}

Sorcery

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“If you don’t reassemble me immediately, the Mother of Machines will notice my absence, and this entire layer will face her wrath!”

Illustrated by Jeremy Wilson

Standard
Alchemy
Pioneer
Explorer
Modern
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