181 – 200 of 227 cards where the text includes “enters the battlefield” and the text includes “counters” and the text includes “x”

Soul Stair Expedition (Zendikar #112)

Soul Stair Expedition {B}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Illustrated by Anthony Francisco

Standard
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Sphere of Annihilation (Adventures in the Forgotten Realms #121)

Sphere of Annihilation {X}{B}

Artifact

Sphere of Annihilation enters the battlefield with X void counters on it.

At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

Illustrated by Jason Felix

Standard
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Spike Hatcher (Tempest Remastered #197)

Spike Hatcher {6}{G}

Creature — Spike

Spike Hatcher enters the battlefield with six +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

0/0

Illustrated by Stephen Daniele

Standard
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Stag Beetle (Onslaught #285)

Stag Beetle {3}{G}{G}

Creature — Insect

Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

Its voice crackles with the hum of a thousand wings beating at once.

0/0

Illustrated by Anthony S. Waters

Standard
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Steelbane Hydra (New Capenna Commander #313)

Steelbane Hydra {X}{G}{G}

Creature — Turtle Hydra

Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws.

0/0

Illustrated by Nicholas Gregory

Standard
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Steel Exemplar (The Brothers' War #246)

Steel Exemplar {5}

Artifact Creature — Wizard

Trample

Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.

4/4

Illustrated by Kekai Kotaki

Standard
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Stonecoil Serpent (Commander Masters #976)

Stonecoil Serpent {X}

Artifact Creature — Snake

Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.

0/0

Illustrated by Mark Poole

Standard
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Stumpsquall Hydra (Commander Legends #367)

Stumpsquall Hydra {X}{G}{G}{G}

Creature — Hydra

When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.

In preparation to grow new heads, a hydra may rid itself of older ones.

1/1

Illustrated by Grzegorz Rutkowski

Standard
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Sunspring Expedition (Zendikar #37)

Sunspring Expedition {W}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Illustrated by Chris J. Anderson

Standard
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Surge Node (Double Masters #294)

Surge Node {1}

Artifact

Surge Node enters the battlefield with six charge counters on it.

{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.

Without a foe to focus on, the machine priests had time to indulge in new sciences.

Illustrated by Lars Grant-West

Standard
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Tanazir Quandrix (Strixhaven: School of Mages #240)

Tanazir Quandrix {3}{G}{U}

Legendary Creature — Elder Dragon

Flying, trample

When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix’s power and toughness until end of turn.

4/4

Watermark: Quandrix

Illustrated by Raymond Swanland

Standard
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Temp of the Damned (Unglued #38)

Temp of the Damned {2}{B}

Creature — Zombie

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can’t, sacrifice it.

“Not the graveyard shift again!”

3/3

Illustrated by Adam Rex

Standard
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Tetravus (Masters Edition IV #233)

Tetravus {6}

Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and “This creature can’t be enchanted.”

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

Illustrated by Mark Tedin

Standard
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The Beast, Deathless Prince (Doctor Who #114)

The Beast, Deathless Prince {2}{B}{R}

Legendary Creature — Demon

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.

The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6/6

Illustrated by Pavel Kolomeyets

Standard
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The First Tyrannic War (Warhammer 40,000 Commander #121)

The First Tyrannic War {2}{G}{U}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.

II, III — Double the number of each kind of counter on target creature you control.

Illustrated by Antonio José Manzanedo

Standard
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The Goose Mother (Wilds of Eldraine #204)

The Goose Mother {X}{G}{U}

Legendary Creature — Bird Hydra

Flying

The Goose Mother enters the battlefield with X +1/+1 counters on it.

When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

2/2

Illustrated by Jesper Ejsing

Standard
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The Mimeoplasm (Outlaws of Thunder Junction Commander #234)

The Mimeoplasm {2}{B}{G}{U}

Legendary Creature — Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0

Illustrated by Svetlin Velinov

Standard
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The Swarmlord (Warhammer 40,000 Commander #4)

The Swarmlord {3}{G}{U}{R}

Legendary Creature — Tyranid

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you’ve cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

5/5

Illustrated by Antonio José Manzanedo

Standard
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Thornmantle Striker (Kaldheim #387)

Thornmantle Striker {4}{B}

Creature — Elf Rogue

When Thornmantle Striker enters the battlefield, choose one —

• Remove X counters from target permanent, where X is the number of Elves you control.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.

4/3

Illustrated by Magali Villeneuve

Standard
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Tidal Influence (Fallen Empires #28)

Tidal Influence {2}{U}

Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Illustrated by Tom Wänerstrand

Standard
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