521 – 540 of 585 cards where the card types include “zombie”

"Lifetime" Pass Holder (Unfinity #79)

"Lifetime" Pass Holder {B}

Creature — Zombie Guest

“Lifetime” Pass Holder enters the battlefield tapped.

When “Lifetime” Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return “Lifetime” Pass Holder from your graveyard to the battlefield.

2/1

Illustrated by Jeff Miracola

Standard
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Scared Stiff (Unfinity #90)

Scared Stiff {2}{B}

Creature — Zombie Coward Guest

Scared Stiff has menace as long as you control a stickered permanent.

The horrors of Sorin’s Haunted Mansion scared Hurrk half to life.

3/2

Illustrated by José Parodi

Standard
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Dee Kay, Finder of the Lost (Unfinity #167)

Dee Kay, Finder of the Lost {1}{U}{B}

Legendary Creature — Zombie Employee

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.

1/4

Illustrated by Vladimir Krisetskiy

Standard
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Bad Ass (Unhinged #49)

Bad Ass {2}{B}{B}

Creature — Donkey Zombie

{1}{B}, Growl: Regenerate Bad Ass.

He wanders the land in search of Good Ass.

3½/1

Illustrated by Thomas M. Baxa

Standard
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Bloodletter (Unhinged #50)

Bloodletter {2}{B}

Creature — Zombie

When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.

“That’s not really an A. It’s an Æ. They changed it! Wait, don't—”
—Hœbrus Væm, Aerathi librarian, last words

2/3

Illustrated by Daren Bader

Standard
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The Fallen Apart (Unhinged #55)

The Fallen Apart {2}{B}{B}

Creature — Zombie

The Fallen Apart enters the battlefield with two arms and two legs.

Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.

The Fallen Apart can’t attack if it has no legs and can’t block if it has no arms.

4/4

Illustrated by Corey D. Macourek

Standard
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Zombie Fanboy (Unhinged #69)

Zombie Fanboy {2}{B}

Creature — Zombie Gamer

As Zombie Fanboy enters the battlefield, choose an artist.

Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.

The real advantage of being a zombie gamer? No one notices the stench.

1/1

Illustrated by Matt “I'm Your Boy” Cavotta

Standard
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Reclusive Wight (Urza's Saga #153)

Reclusive Wight {3}{B}

Creature — Zombie Minion

At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.

There are places so horrible that even the dead hide their faces.

4/4

Illustrated by Vincent Evans

Standard
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Extremely Slow Zombie (Unstable #54a)

Extremely Slow Zombie {1}{B}

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Brrrrrrrrrrrr …

3/3

Illustrated by Emrah Elmasli

Standard
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Zombified (Unstable #75)

Zombified

Color Indicator: Black Creature — Zombie

{4}{B}: Combine Zombified from your graveyard with target host.

{2}{B}, Exile a creature card from your graveyard:

Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+2/+2

Illustrated by Kev Walker

Standard
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Grusilda, Monster Masher (Unstable #132)

Grusilda, Monster Masher {3}{B}{R}

Legendary Creature — Zombie Villain

Combined, enchanted, and equipped creatures you control have menace.

{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

4/4

Watermark: League of Dastardly Doom

Illustrated by Mathias Kollros

Standard
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Drakestown Forgotten (Vintage Masters #117)

Drakestown Forgotten {4}{B}

Creature — Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

0/0

Illustrated by Steve Prescott

Standard
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Putrid Imp (Vintage Masters #135)

Putrid Imp {B}

Creature — Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can’t block.

1/1

Illustrated by Wayne England

Standard
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Cobbled Lancer (Innistrad: Crimson Vow #52)

Cobbled Lancer {U}

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

“Don’t worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!”
—Adin, Moorland villager

3/3

Illustrated by Igor Kieryluk

Standard
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A-Cobbled Lancer (Innistrad: Crimson Vow #A-52)

A-Cobbled Lancer {U}

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

{1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

“Don’t worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!”
—Adin, Moorland villager

3/3

Illustrated by Igor Kieryluk

Standard
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Diver Skaab (Innistrad: Crimson Vow #56)

Diver Skaab {3}{U}{U}

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Diver Skaab exploits a creature, target creature’s owner puts it on the top or bottom of their library.

It doesn’t need to breathe, but the suit does help keep the parts together.

3/5

Illustrated by Dave Kendall

Standard
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Patchwork Crawler (Innistrad: Crimson Vow #72)

Patchwork Crawler {1}{U}

Creature — Zombie Horror

{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.

Patchwork Crawler has all activated abilities of all creature cards exiled with it.

1/2

Illustrated by Fesbra

Standard
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Repository Skaab (Innistrad: Crimson Vow #73)

Repository Skaab {3}{U}

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.

Created to capture the spark of genius for later use.

3/3

Illustrated by Olivier Bernard

Standard
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Selhoff Entomber (Innistrad: Crimson Vow #76)

Selhoff Entomber {1}{U}

Creature — Zombie

{T}, Discard a creature card: Draw a card.

It knows one fundamental truth: bodies belong in graves.

1/3

Illustrated by Johann Bodin

Standard
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Skywarp Skaab (Innistrad: Crimson Vow #78)

Skywarp Skaab {3}{U}{U}

Creature — Zombie Drake

Flying

When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.

“If I wanted all the parts to match, I wouldn’t have become a stitcher.”
—Barton, stitcher

2/5

Illustrated by Steven Belledin

Standard
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