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1 – 20 of 32 cards where the text includes “level” and the text includes “up”

Bandit's Talent (Bloomburrow #83)

Bandit's Talent {1}{B}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit’s Talent enters, each opponent discards two cards unless they discard a nonland card.

{B}: Level 2

At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 2 life.

{3}{B}: Level 3

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Illustrated by Volkan Baǵa

Standard
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Beastbreaker of Bala Ged (Duel Decks: Zendikar vs. Eldrazi #10)

Beastbreaker of Bala Ged {1}{G}

Creature — Human Warrior

Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

2/2

Illustrated by Karl Kopinski

Standard
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Blacksmith's Talent (Bloomburrow #125)

Blacksmith's Talent {R}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Blacksmith’s Talent enters, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip {2}.

{2}{R}: Level 2

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

{3}{R}: Level 3

During your turn, equipped creatures you control have double strike and haste.

Illustrated by Vincent Christiaens

Standard
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Brimstone Mage (Rise of the Eldrazi #137)

Brimstone Mage {2}{R}

Creature — Human Shaman

Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/3

{T}: Brimstone Mage deals 1 damage to any target.

LEVEL 3+

2/4

{T}: Brimstone Mage deals 3 damage to any target.

2/2

Illustrated by Volkan Baǵa

Standard
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Caravan Escort (Duel Decks: Zendikar vs. Eldrazi #3)

Caravan Escort {W}

Creature — Human Knight

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

1/1

Illustrated by Goran Josic

Standard
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Cityscape Leveler (The Brothers' War #233)

Cityscape Leveler {8}

Artifact Creature — Construct

Trample

When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth {8}

8/8

Illustrated by Leon Tukker

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Coralhelm Commander (The Lost Caverns of Ixalan Commander #148)

Coralhelm Commander {U}{U}

Creature — Merfolk Soldier

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

2/2

Illustrated by Jaime Jones

Standard
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Echo Mage (Commander 2013 #43)

Echo Mage {1}{U}{U}

Creature — Human Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

Illustrated by Matt Stewart

Standard
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Enclave Cryptologist (Rise of the Eldrazi #66)

Enclave Cryptologist {U}

Creature — Merfolk Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

{T}: Draw a card, then discard a card.

LEVEL 3+

0/1

{T}: Draw a card.

0/1

Illustrated by Igor Kieryluk

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Fighter Class (Adventures in the Forgotten Realms #222)

Fighter Class {R}{W}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Illustrated by Volkan Baǵa

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Fisher's Talent (Bloomburrow Commander #36)

Fisher's Talent {2}{G}{U}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your upkeep, look at the top card of your library. You may reveal it if it’s a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.

{G}{U}: Level 2

If you would create a Fish token, create a 3/3 blue Shark creature token instead.

{2}{G}{U}: Level 3

If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

Illustrated by Allen Douglas

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Guul Draz Assassin (Rise of the Eldrazi #112)

Guul Draz Assassin {B}

Creature — Vampire Assassin

Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

{B}, {T}: Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

{B}, {T}: Target creature gets -4/-4 until end of turn.

1/1

Illustrated by James Ryman

Standard
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Hada Spy Patrol (Commander Anthology #40)

Hada Spy Patrol {1}{U}

Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can’t be blocked.

LEVEL 3+

3/3

Shroud (This creature can’t be the target of spells or abilities.)

Hada Spy Patrol can’t be blocked.

1/1

Illustrated by Zoltan Boros & Gabor Szikszai

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Halimar Wavewatch (Rise of the Eldrazi #72)

Halimar Wavewatch {1}{U}

Creature — Merfolk Soldier

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

0/3

Illustrated by Matt Stewart

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Hedron-Field Purists (Rise of the Eldrazi #25)

Hedron-Field Purists {2}{W}

Creature — Human Cleric

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

0/3

Illustrated by Scott Chou

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Hexdrinker (Modern Horizons #168)

Hexdrinker {G}

Creature — Snake

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 3-7

4/4

Protection from instants

LEVEL 8+

6/6

Protection from everything

2/1

Illustrated by Forrest Imel

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Ikiral Outrider (Rise of the Eldrazi #27)

Ikiral Outrider {1}{W}

Creature — Human Soldier

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance

1/2

Illustrated by Kekai Kotaki

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Joraga Treespeaker (Rise of the Eldrazi #190)

Joraga Treespeaker {G}

Creature — Elf Druid

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have “{T}: Add {G}{G}.”

1/1

Illustrated by Cyril Van Der Haegen

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Kabira Vindicator (Duel Decks: Zendikar vs. Eldrazi #4)

Kabira Vindicator {3}{W}

Creature — Human Knight

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

2/4

Illustrated by Steven Belledin

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Kargan Dragonlord (Rise of the Eldrazi #152)

Kargan Dragonlord {R}{R}

Creature — Human Warrior

Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

{R}: Kargan Dragonlord gets +1/+0 until end of turn.

2/2

Illustrated by Jason Chan

Standard
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