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1 – 20 of 63 cards where the set is “ddt”

Aquitect's Will (Duel Decks: Merfolk vs. Goblins #2)

Aquitect's Will {U}

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

“You may want to hold your breath.”
—Kellyg, merrow aquitect

Illustrated by Dimitar Marinski

Standard
Alchemy
Pioneer
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Modern
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Battle Squadron (Duel Decks: Merfolk vs. Goblins #33)

Battle Squadron {3}{R}{R}

Creature — Goblin

Flying

Battle Squadron’s power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Blighted Cataract (Duel Decks: Merfolk vs. Goblins #26)

Blighted Cataract

Land

{T}: Add {C}.

{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.

Once, water ran here. Now only dust and ash fall from the clifftops.

Illustrated by Vincent Proce

Standard
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Modern
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Blighted Gorge (Duel Decks: Merfolk vs. Goblins #58)

Blighted Gorge

Land

{T}: Add {C}.

{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.

The land is dying, but it will not go peacefully.

Illustrated by Jung Park

Standard
Alchemy
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Modern
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Boggart Brute (Duel Decks: Merfolk vs. Goblins #34)

Boggart Brute {2}{R}

Creature — Goblin Warrior

Menace (This creature can’t be blocked except by two or more creatures.)

He has the biggest bashing stick, so it’s a safe bet he’s the leader.

3/2

Illustrated by Igor Kieryluk

Standard
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Modern
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Brittle Effigy (Duel Decks: Merfolk vs. Goblins #56)

Brittle Effigy {1}

Artifact

{4}, {T}, Exile Brittle Effigy: Exile target creature.

“In my early experiments in phylactery, I found that fragile forms have their uses.”
—Rocati, Duke of Martyne

Illustrated by John Avon

Standard
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Modern
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Brute Strength (Duel Decks: Merfolk vs. Goblins #35)

Brute Strength {1}{R}

Instant

Target creature gets +3/+1 and gains trample until end of turn.

It’s not the size of the rock. It’s how badly you want to lift it.

Illustrated by Wayne Reynolds

Standard
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Modern
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Claustrophobia (Duel Decks: Merfolk vs. Goblins #3)

Claustrophobia {1}{U}{U}

Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Six feet of earth muffled his cries.

Illustrated by Ryan Pancoast

Standard
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Modern
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Cleaver Riot (Duel Decks: Merfolk vs. Goblins #36)

Cleaver Riot {4}{R}

Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Measure once, cut twice.

Illustrated by Dave Kendall

Standard
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Modern
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Cold-Eyed Selkie (Duel Decks: Merfolk vs. Goblins #25)

Cold-Eyed Selkie {1}{G/U}{G/U}

Creature — Merfolk Rogue

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

Illustrated by Jaime Jones

Standard
Alchemy
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Modern
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Concentrate (Duel Decks: Merfolk vs. Goblins #4)

Concentrate {2}{U}{U}

Sorcery

Draw three cards.

“The treasure in my mind is greater than any worldly glory.”

Illustrated by rk post

Standard
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Modern
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Ember Hauler (Duel Decks: Merfolk vs. Goblins #37)

Ember Hauler {R}{R}

Creature — Goblin

{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.

Flurk’s crude goblin language didn’t differentiate between “I bring the flame” and “I am the flame.”

2/2

Illustrated by Steve Prescott

Standard
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Modern
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Engulf the Shore (Duel Decks: Merfolk vs. Goblins #5)

Engulf the Shore {3}{U}

Instant

Return to their owners’ hands all creatures with toughness less than or equal to the number of Islands you control.

“The tides have begun to ignore the moon.”
—Tamiyo’s journal

Illustrated by Cliff Childs

Standard
Alchemy
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Modern
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Essence Scatter (Duel Decks: Merfolk vs. Goblins #6)

Essence Scatter {1}{U}

Instant

Counter target creature spell.

“What you attempt to pull from the aether, I can spread onto the wind.”
—Jace Beleren

Illustrated by Jon Foster

Standard
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Modern
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Forgotten Cave (Duel Decks: Merfolk vs. Goblins #59)

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)

Illustrated by Noah Bradley

Standard
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Modern
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Foundry Street Denizen (Duel Decks: Merfolk vs. Goblins #38)

Foundry Street Denizen {R}

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

1/1

Illustrated by Raoul Vitale

Standard
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Modern
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Gempalm Incinerator (Duel Decks: Merfolk vs. Goblins #39)

Gempalm Incinerator {2}{R}

Creature — Goblin

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

2/1

Illustrated by Mark Behm

Standard
Alchemy
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Modern
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Ghostfire (Duel Decks: Merfolk vs. Goblins #40)

Ghostfire {2}{R}

Instant

Ghostfire is colorless.

Ghostfire deals 3 damage to any target.

Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.

Illustrated by Cyril Van Der Haegen

Standard
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Goblin Charbelcher (Duel Decks: Merfolk vs. Goblins #57)

Goblin Charbelcher {4}

Artifact

{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Illustrated by Jesper Ejsing

Standard
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Modern
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Goblin Chieftain (Duel Decks: Merfolk vs. Goblins #41)

Goblin Chieftain {1}{R}{R}

Creature — Goblin

Haste (This creature can attack and {T} as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

“It’s time for the ‘Smash, Smash’ song!”

2/2

Illustrated by Sam Wood

Standard
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Modern
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