121 – 140 of 306 cards where the set is “mrd”

Leonin Scimitar (Mirrodin #193)

Leonin Scimitar {1}

Artifact — Equipment

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Doug Chaffee

Standard
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Modern
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Leonin Skyhunter (Mirrodin #11)

Leonin Skyhunter {W}{W}

Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Leonin Sun Standard (Mirrodin #194)

Leonin Sun Standard {2}

Artifact

{1}{W}: Creatures you control get +1/+1 until end of turn.

The commander tells the troops where to go, but the standard reminds them why they’re there.

Illustrated by Jim Nelson

Standard
Alchemy
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Modern
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Leveler (Mirrodin #195)

Leveler {5}

Artifact Creature — Juggernaut

When Leveler enters the battlefield, exile all cards from your library.

Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.

10/10

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Brawl
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Liar's Pendulum (Mirrodin #196)

Liar's Pendulum {1}

Artifact

{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Lifespark Spellbomb (Mirrodin #197)

Lifespark Spellbomb {1}

Artifact

{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that’s still a land.

{1}, Sacrifice Lifespark Spellbomb: Draw a card.

“Awaken that which was never asleep.”
—Spellbomb inscription

Illustrated by Jim Nelson

Standard
Alchemy
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Modern
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Lightning Coils (Mirrodin #198)

Lightning Coils {3}

Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Lightning Greaves (Mirrodin #199)

Lightning Greaves {2}

Artifact — Equipment

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)

Equip {0}

Illustrated by Jeremy Jarvis

Standard
Alchemy
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Modern
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Living Hive (Mirrodin #124)

Living Hive {6}{G}{G}

Creature — Elemental Insect

Trample

Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.

In its center is a single red ant, a queen that regulates the hive’s movements.

6/6

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Lodestone Myr (Mirrodin #200)

Lodestone Myr {4}

Artifact Creature — Myr

Trample

Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

When necessary, myr can override and control any artificial object, as can their creator.

2/2

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Looming Hoverguard (Mirrodin #38)

Looming Hoverguard {4}{U}{U}

Creature — Drone

Flying

When Looming Hoverguard enters the battlefield, put target artifact on top of its owner’s library.

Although mute, hoverguards get their message across loud and clear.

3/3

Illustrated by Scott M. Fischer

Standard
Alchemy
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Modern
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Loxodon Mender (Mirrodin #12)

Loxodon Mender {5}{W}

Creature — Elephant Cleric

{W}, {T}: Regenerate target artifact.

The Auriok believe that in the hands of a loxodon, no weapon can be broken.

3/3

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Loxodon Peacekeeper (Mirrodin #13)

Loxodon Peacekeeper {1}{W}

Creature — Elephant Soldier

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

4/4

Illustrated by Michael Sutfin

Standard
Alchemy
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Modern
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Brawl
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Loxodon Punisher (Mirrodin #14)

Loxodon Punisher {3}{W}

Creature — Elephant Soldier

Loxodon Punisher gets +2/+2 for each Equipment attached to it.

The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.

2/2

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Loxodon Warhammer (Mirrodin #201)

Loxodon Warhammer {3}

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}

Illustrated by Jeremy Jarvis

Standard
Alchemy
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Modern
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Lumengrid Augur (Mirrodin #39)

Lumengrid Augur {3}{U}

Creature — Vedalken Wizard

{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Information pumps like blood through vedalken society.

2/2

Illustrated by rk post

Standard
Alchemy
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Modern
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Lumengrid Sentinel (Mirrodin #40)

Lumengrid Sentinel {2}{U}

Creature — Human Wizard

Flying

Whenever an artifact enters the battlefield under your control, you may tap target permanent.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.

1/2

Illustrated by Scott M. Fischer

Standard
Alchemy
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Modern
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Lumengrid Warden (Mirrodin #41)

Lumengrid Warden {1}{U}

Creature — Human Wizard

The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.

1/3

Illustrated by Matt Thompson

Standard
Alchemy
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Modern
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Luminous Angel (Mirrodin #15)

Luminous Angel {4}{W}{W}{W}

Creature — Angel

Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

4/4

Illustrated by Matthew D. Wilson

Standard
Alchemy
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Modern
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Malachite Golem (Mirrodin #202)

Malachite Golem {6}

Artifact Creature — Golem

{1}{G}: Malachite Golem gains trample until end of turn.

Centuries before the first branches of the Tangle gave shelter from the suns’ cold light, the shadows of golems were Mirrodin’s only shade.

5/3

Illustrated by Paolo Parente

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny