101 – 120 of 146 cards where the set is “pls”

Root Greevil (Planeshift #91)

Root Greevil {3}{G}

Creature — Beast

{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.

The root of all greevils.

2/3

Illustrated by Andrew Robinson

Standard
Alchemy
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Modern
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Rushing River (Planeshift #30)

Rushing River {2}{U}

Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner’s hand. If this spell was kicked, return another target nonland permanent to its owner’s hand.

Illustrated by Don Hazeltine

Standard
Alchemy
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Modern
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Samite Elder (Planeshift #14)

Samite Elder {2}{W}

Creature — Human Cleric

{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.

1/2

Illustrated by Terese Nielsen

Standard
Alchemy
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Samite Pilgrim (Planeshift #15)

Samite Pilgrim {1}{W}

Creature — Human Cleric

Domain{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

1/1

Illustrated by D. J. Cleland-Hura

Standard
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Sawtooth Loon (Planeshift #123)

Sawtooth Loon {2}{W}{U}

Creature — Bird

Flying

When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner’s hand.

When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

2/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Sea Snidd (Planeshift #31)

Sea Snidd {4}{U}

Creature — Beast

{T}: Target land becomes the basic land type of your choice until end of turn.

It always has the home-turf advantage.

3/3

Illustrated by Chippy

Standard
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Shifting Sky (Planeshift #32)

Shifting Sky {2}{U}

Enchantment

As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it.
—Metathran saying

Illustrated by Jerry Tiritilli

Standard
Alchemy
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Modern
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Shivan Wurm (Planeshift #124)

Shivan Wurm {3}{R}{G}

Creature — Wurm

Trample

When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner’s hand.

7/7

Illustrated by Scott M. Fischer

Standard
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Shriek of Dread (Planeshift #53)

Shriek of Dread {1}{B}

Instant

Target creature gains fear until end of turn. (It can’t be blocked except by artifact creatures and/or black creatures.)

When Crosis roared, the battle ended and the slaughter began.

Illustrated by Nelson DeCastro

Standard
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Silver Drake (Planeshift #125)

Silver Drake {1}{W}{U}

Creature — Drake

Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner’s hand.

3/3

Illustrated by Alan Pollack

Standard
Alchemy
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Modern
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Singe (Planeshift #71)

Singe {R}

Instant

Singe deals 1 damage to target creature. That creature becomes black until end of turn.

Burnt flesh. Blackened soul.

Illustrated by John Avon

Standard
Alchemy
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Sinister Strength (Planeshift #54)

Sinister Strength {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1 and is black.

“I bless the living with a song of death.”
—Lord Dralnu

Illustrated by Terese Nielsen

Standard
Alchemy
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Sisay's Ingenuity (Planeshift #33)

Sisay's Ingenuity {U}

Enchantment — Aura

Enchant creature

When Sisay’s Ingenuity enters the battlefield, draw a card.

Enchanted creature has “{2}{U}: Target creature becomes the color of your choice until end of turn.”

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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Skyship Weatherlight (Planeshift #133)

Skyship Weatherlight {4}

Legendary Artifact

When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.

{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner’s hand.

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Skyship Weatherlight (Planeshift #133★)

Skyship Weatherlight {4}

Legendary Artifact

When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.

{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner’s hand.

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Skyshroud Blessing (Planeshift #92)

Skyshroud Blessing {1}{G}

Instant

All lands gain shroud until end of turn. (They can’t be the targets of spells or abilities.)

Draw a card.

“Behold,” said Freyalise to Eladamri. “Your Skyshroud home has followed you to Dominaria.”

Illustrated by Jerry Tiritilli

Standard
Alchemy
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Modern
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Slay (Planeshift #55)

Slay {2}{B}

Instant

Destroy target green creature. It can’t be regenerated.

Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

Illustrated by Ben Thompson

Standard
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Sleeping Potion (Planeshift #34)

Sleeping Potion {1}{U}

Enchantment — Aura

Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Illustrated by Daren Bader

Standard
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Slingshot Goblin (Planeshift #72)

Slingshot Goblin {2}{R}

Creature — Goblin

{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.

It’s most effective when it doesn’t eat the ammunition.

2/2

Illustrated by Jeff Easley

Standard
Alchemy
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Sparkcaster (Planeshift #126)

Sparkcaster {2}{R}{G}

Creature — Kavu

When Sparkcaster enters the battlefield, return a red or green creature you control to its owner’s hand.

When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker.

5/3

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Pauper
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Penny