9901 – 9920 of 9,979 cards where the rarity is equal to common

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Yavimaya Wurm (Magic 2011 #200)

Yavimaya Wurm {4}{G}{G}

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Anywhere else, colossal. In the forests of Yavimaya, commonplace.

6/4

Illustrated by Steven Belledin

Standard
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Pioneer
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Yawgmoth Merfolk Soul (Unfinity Sticker Sheets #35)
Unfinity Stickers

Yawgmoth Merfolk Soul

Stickers

{TK}{TK} — When this permanent leaves the battlefield, target player discards a card.

{TK}{TK}{TK}{TK}{TK} — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.

{TK}{TK} — 3/3

{TK}{TK}{TK}{TK} — 6/5

Illustrated by Larissa Hasenheit & Mina Jeon

Standard
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Yawning Fissure (Magic 2010 #164)

Yawning Fissure {4}{R}

Sorcery

Each opponent sacrifices a land.

The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.

Illustrated by Véronique Meignaud

Standard
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Yellow Scarves Cavalry (Portal Three Kingdoms #125)

Yellow Scarves Cavalry {1}{R}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Yellow Scarves Cavalry can’t block.

1/1

Illustrated by Chen Weidong

Standard
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Yellow Scarves Troops (Portal Three Kingdoms #127)

Yellow Scarves Troops {1}{R}

Creature — Human Soldier

Yellow Scarves Troops can’t block.

Over 500,000 commoners followed Zhang Jue, General of Heaven, in his attempt to overthrow the corrupt Han dynasty.

2/2

Illustrated by Chen Weidong

Standard
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Yeva's Forcemage (Ravnica: Clue Edition #181)

Yeva's Forcemage {2}{G}

Creature — Elf Shaman

When Yeva’s Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

“Nature can’t be stopped. It rips and tears at Ravnica’s tallest buildings to claim its place in the sun.”

2/2

Illustrated by Eric Deschamps

Standard
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Yoked Ox (Core Set 2020 #41)

Yoked Ox {W}

Creature — Ox

The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.

0/4

Illustrated by Ryan Yee

Standard
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Yoked Plowbeast (Shards of Alara #31)

Yoked Plowbeast {5}{W}{W}

Creature — Beast

Cycling {2} ({2}, Discard this card: Draw a card.)

“It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land.”
—Syeena, elvish godtoucher

5/5

Illustrated by Steve Argyle

Standard
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Yoke of the Damned (Duel Decks: Izzet vs. Golgari #68)

Yoke of the Damned {1}{B}

Enchantment — Aura

Enchant creature

When a creature dies, destroy enchanted creature.

The demon’s yoke is part leash, part noose.

Illustrated by Paul Bonner

Standard
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Yotian Medic (The Brothers' War #33)

Yotian Medic {2}{W}

Creature — Human Cleric Soldier

Lifelink

“Go, save as many as you can! The city walls may be rubble, but Kroog will live on in its people.”
—Queen Kayla bin-Kroog

1/4

Illustrated by Aaron J. Riley

Standard
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Yotian Soldier (Battlebond #249)

Yotian Soldier {3}

Artifact Creature — Soldier

Vigilance

Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.

1/4

Illustrated by Luca Zontini

Standard
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You Are Already Dead (Kamigawa: Neon Dynasty #129)

You Are Already Dead {B}

Instant

Destroy target creature that was dealt damage this turn.

Draw a card.

So swift and sharp was his blade that the ogre never even felt the cut.

Illustrated by Zoltan Boros

Standard
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You Come to a River (Adventures in the Forgotten Realms #83)

You Come to a River {1}{U}

Instant

Choose one —

Fight the Current — Return target nonland permanent to its owner’s hand.

Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.

Illustrated by Viko Menezes

Standard
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You Come to the Gnoll Camp (Adventures in the Forgotten Realms #168)

You Come to the Gnoll Camp {1}{R}

Instant

Choose one —

Intimidate Them — Up to two target creatures can’t block this turn.

Fend Them Off — Target creature gets +3/+1 until end of turn.

“Easy now, everyone. I’ll take care of this.”
—Nadaar

Illustrated by Billy Christian

Standard
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You Find a Cursed Idol (Adventures in the Forgotten Realms #213)

You Find a Cursed Idol {1}{G}

Sorcery

Choose one —

Smash It — Destroy target artifact.

Lift the Curse — Destroy target enchantment.

Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Illustrated by Sidharth Chaturvedi

Standard
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You Find Some Prisoners (Alchemy Horizons: Baldur's Gate #196)

You Find Some Prisoners {1}{R}

Instant

Choose one —

Break Their Chains — Destroy target artifact.

Interrogate Them — Exile the top three cards of target opponent’s library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Illustrated by Lie Setiawan

Standard
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You Find the Villains' Lair (Adventures in the Forgotten Realms #84)

You Find the Villains' Lair {1}{U}{U}

Instant

Choose one —

Foil Their Scheme — Counter target spell.

Learn Their Secrets — Draw two cards, then discard two cards.

“Give me just a moment! I almost have it.”

Illustrated by Gabor Szikszai

Standard
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You Hear Something on Watch (Adventures in the Forgotten Realms #42)

You Hear Something on Watch {1}{W}

Instant

Choose one —

Rouse the Party — Creatures you control get +1/+1 until end of turn.

Set Off Traps — This spell deals 5 damage to target attacking creature.

Illustrated by Zezhou Chen

Standard
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You Line Up the Shot (Alchemy Horizons: Baldur's Gate #70)

You Line Up the Shot {G}

Instant

Choose one —

Aim for the Wyvern — Conjure a card named Plummet into your hand.

Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

Fire a Warning Shot — Draw a card.

Illustrated by Joe Slucher

Standard
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You Meet in a Tavern (Commander Legends: Battle for Baldur's Gate #263)

You Meet in a Tavern {2}{G}{G}

Sorcery

Choose one —

Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Start a Brawl — Creatures you control get +2/+2 until end of turn.

Illustrated by Zoltan Boros

Standard
Alchemy
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